
A visually striking rhythm game that suffers from an identity crisis.

Includes IGN UK, IGN Italia, IGN Brasil
Last reviewed: Splatoon Raiders · today

A visually striking rhythm game that suffers from an identity crisis.

A reinvigorating sequel for the series that leaves no doubt about its place in the RPG pantheon.

Carmageddon: Max Damage feels like it was designed in and for the year 1999, which doesn’t work in 2016.

Insomniac's beautiful Metroidvania is robbed of much of its potential magic.

Underground delivers a streamlined Division experience, but nothing new enough to warrant the grind that comes with it.

The story mission of Shen’s Last Gift is briefly interesting for its new location and escape mechanic, but the real reason to get this DLC is the sixth soldier class that expands your squad composition options with super-durable mech troops.

My time with Zero Time Dilemma was one of great pleasure and anguish, mainly because I knew I was saying goodbye to one of my favorite series. This final chapter brings the beloved Zero Escape trilogy to a gratifying end, featuring beautiful character moments, elaborate puzzles, and a mind-bending plot. Not many games will keep me glued to the screen like Zero Time Dilemma did, and despite its minor graphical flaws, it will remain a gem in the 3DS and Vita libraries.

This is the most gaming fun I’ve had with either series in years.

This RPG clearly wants to recreate the glory days of BioWare. How close does it come?

A serviceable JPRG marred by uneven production values and poor A.I.

This Resident Evil universe shooter is horrifying for all the wrong reasons.

The latest expansion entices with the challenge of creating ever-more-devious constructs.

The soul of the Blue Bomber is nowhere to be found here.

We loved the Blood Dragon magic as applied to Far Cry 3, but how does it work for Trials?

The staples of Mirror’s Edge remain refreshing, but Catalyst’s attempts to keep up with the open-world Joneses don’t always jive with its design strengths.

Experiencing the finer points of all-out war in a truly grand strategy simulation.

Hitman Episode 3: Marrakesh doesn’t reach the highs of the previous levels and suffers more than ever from the extremely superficial approach to voice acting. It’s not a bad level, but it’s definitely one that I’d be less inclined to return to than the others I’ve played so far. It's the first time I've had to question Io's episodic approach: Over the course of a traditional game presented as a single package you may come across levels that dip in quality compared to the best ones, but you can always put those levels behind you and play the next. In the case of Hitman, we can only go back to the previous two. Marrakesh is what we’ve got for now, and it’s a slight step backwards.