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Alec Meer

Reviews99
Outlets2
Avg score100
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Reviews

28 reviews
StarCraft II: Legacy of the Void2015
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It doesn't have the cleanness or the slow-burn escalation of your old-school C&Cs or the first Warcrafts and StarCraft, so certainly don't approach it as a return to the old ways, but if you want a giant sci-fi army bashing buildings and monsters to death while a crazy lightshow rages, Legacy of the Void is hard to argue with on that basis.

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Hard West2015
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It just adds to that sense that Hard West is a turn-based strategy game with a strong core surrounded by a fragmented, uncertain exterior. I'd say it's definitely worth picking up if your XCOM and Jagged Alliance itches currently feel unscratched, but expect something to dip in and out of, not some grand timesink opus. The best times with it will come from playing it on maxed-out difficulty in Iron Man mode, and its wounds system – whereby the injured are weaker in the short term but even stronger in the long term – turned on. Make the central battles as long as involved as possible, because that's where Hard West has the surest footing.

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Star Wars Battlefront2015
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While the destructive potential of weapons and cards alike in some cases increases as you level up, it's much more about finding the ones you like best rather than having a de facto edge. Sadly, this in turn means that unlocks can be quite underwhelming, especially as weapons are all bound to obey the movies' pew-pew and dead behaviour. A new pistol or rifle might look different, but bar a few explicitly short-range/higher damage variants, it feels broadly the same as anything else. You don't feel empowered by your new toy, but instead have to get on back out there and keep doing the same thing.

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Fallout 42015
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Right now I feel there is still tons to mine from the game; if nothing else, despite hitting level 28 after 50 hours, I can see skill unlocks which require me to be almost level 50, and most of the in-game map remains unexplored. If I want it to, this is going to keep me busy for at least the rest of the year.

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Sid Meier's Civilization: Beyond Earth - Rising Tide2015
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It still comes up short on character compared to the best Civs and, of course, Alpha Centauri, but it's without doubt less anodyne than before. Diplomacy, however, seems to me like a significant misfire even without the bugs – the question of your place in this new world, and in relation to your rivals, remains unresolved. I suspect Beyond Earth's road to recovery has only just begun.

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Transformers: Devastation2015
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As well as being the most unabashed Transformers fan-service games have given us yet, it's also a slick, exciting, hyper-fast punchy-shooty game in its own right. It's dumb as a box of Dinobots of course, but it's not even trying to be otherwise – and that's why its simple, colourful enthusiasm for robot-bashing is so infectious.

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Stasis2015
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Despite some characterisation wobbles and a somewhat perfunctory final mile, STASIS is the best adventure game I've played in years. It's also one of the most impressive horror games I've played lately. The tiny team behind it have done remarkable things, far in excess of what many, much larger studios seem capable of. Those studios should be afraid – be very afraid.

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Volume2015
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In many of the later [missions], bigger and more multi-path, I was reacting instinctively, taking risks and having them pay off, finding a groove. There was flow and joyfulness. The good game at the heart of all the frequently irritating bluster and padding shines through.

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