
For it was – it is – unforgettable.

For it was – it is – unforgettable.

It’s all ever so tranquil on the surface, and never once made my cortisone levels spike, but there’s a fierce brain throbbing away beneath those sedate low-poly models.

There’s plenty of stuff I’d change, especially tonally and in terms of international relationships, but I played it happily until I couldn’t see straight.

Dawn Of Man’s great triumph is that, a dozen hours after I’d picked my first berry, forging my first iron sword felt like an immortal accomplishment.

Its jigsaw pieces, jolly and randomly-scattered as they might be, only assemble in a finite amount of ways.

Gathering Storm is a chunky collection of small remixes that amount to a big difference.

Bury Me, My Love isn’t, first and foremost, a treaty about refugee-ism: it’s a compelling and effective game about deciding what the hell to do next.

A game of everything, a game of nothing. Eternal, unknowable, remarkable, infuriating, Kenshi defies easy judgement. Kenshi is. I implore you to play it.

I’m greedy. I want a bigger, beefier, more flexible Mutant Year Zero. But that’s because the small, linear but smart, powerful and atmospheric Mutant Year Zero I got grabbed hold of me so completely.


It's neat, and it's much more tense than any of these screenshots make it look. In another world, it would have carried itself less like a tie-in browser game for Cbeebies and attracted a more Spire-like audience. The price of insanity, perhaps.

As much as I enjoyed learning the rules and rhythms of bus driving – thanks in part to the warm words of Mira Tannhauser – once that was done, I just couldn't find waters deep enough to swim in for long. On the other hand, Bus Sim 18 mostly smoothly (there are some bugs and performance issues, with patches planned) simulates what it sets out to simulate, and I don't for one moment regret experiencing that.

I'm left frustrated that Vampyr falls short of truly combining a smart choose-your-own-adventure game with a meaty action one.

There are a ton of great ideas here, and I particularly dig this whole concept of a management game that's about a production line for silent slaughter rather than cash-generation as such, but the best stuff can struggle to breathe through the excessive micro-management.

There is something great glinting just below BattleTech's dour and crusty surface. So much now depends on whether future updates will dig for it or not – I pray they do.