
This mountain has stories. That's what someone in Steep told me early on in the adventure, although I may be paraphrasi…

This mountain has stories. That's what someone in Steep told me early on in the adventure, although I may be paraphrasi…

The worst moments are sometimes the greatest moments. For 20 minutes last Wednesday I stood by an expanse of cold water…

David Pittman knows how to make a good hub. The arcane library at the heart of his game Eldritch is one of my favourite…

Thumper works beautifully in VR, where the private cinema of the headset locks you onto the rail your silver-plated tri…

The world is a maze, and the minotaur lurks at the centre. What form will it take? I shouldn't really talk about it. Ev…

If you are of a certain age, you may have had dreams like this: dreams in which the men in the masks come, in which the…

In a room in one of the crew's quarters, I saw a familiar face staring back at me from an easel. It was a Rembrandt, or…

A few weeks ago, Windows 10's lock screen suddenly served up an image of unearthly beauty: a luminous alien mushroom ve…

I spent the first few hours of Inside thinking: sure, this is all fine, but it's hardly the spider, is it? That's the d…

Burnout - from Takedown onwards, at least - was always defined by its focus, its unshakeable sense of what it was, and …

"Multiplier up." That voice! That perfect Housemarque voice, so calm in the face of chaos, so endlessly assured. In Res…

Editor's note: Hyper Light Drifter comes to Xbox One and PS4 today, complete with the two-player co-op mode added since…

Learning the river used to be a big deal. It's most of what a pilot did, I think, although pilot may be the wrong word …

Turns out there is a killer trick to creating hyper-violent entertainment: do the slow stuff fast, and the fast stuff s…

Her first question is: what's wrong with you? That's Delilah, Henry's new boss, talking to him over the radio as he tak…