
Sockets and gems! I love sockets and gems. So imagine my delight when, a few minutes into Darksiders: Genesis, a fresh …

Sockets and gems! I love sockets and gems. So imagine my delight when, a few minutes into Darksiders: Genesis, a fresh …

At one point in Superliminal the moon came to my aid. I was stuck in a room somewhere with no exits. Up above me I coul…

I wonder if Manifold Garden was born in that bright, strange moment in which a game world first wrapped around. You kno…

Games are not good with nothing. They take nothing and they have to fill it, with guns and targets, sure, but also with…

It all clicked when I got really stuck. I wasn't sure about John Wick Hex at first. I was put off by the lankiness of t…

Forget Contra, because Contra: Rogue Corps pretty much has as far as I can tell. Sure, there's some attempt to slot thi…

Mutants are often metaphors when it comes to stories. They're ostracized by an uncaring society, say, because of differ…

It spoils nothing, I hope, to reduce a game as luxurious and uncanny as Control to just four words. Here goes, then: He…

There is a wonderful sadness that lurks at the centre of some games, not because they are sad, but because they are bea…

Look up at night, at the right moment, and you may see it: a jetliner burning silently across the sky, contrails clean …

In action, how like an angel, in apprehension how like a god. This is handy. In SolSeraph, you play a sort of blend of …

Fireballs through pipes. That was my first idea. It was inspired by a level in Super Mario Maker 2's story mode in whic…

Beneath the bland mascot lurks a decent arcade game.

Shakedown: Hawaii is the latest game from Brian Provinciano, whose previous work, Retro City Rampage, de-made GTA for t…

The thing that Katana Zero really shares with Hotline Miami, over and above the publisher, the super-violence, the stor…