
At one point, the sun becomes a gear with tooth-like rays that might slot neatly into the crenellations of a nearby cas…

At one point, the sun becomes a gear with tooth-like rays that might slot neatly into the crenellations of a nearby cas…

Ode is a musical exploration game, which is a bit like saying ET is a movie about missing your flight. Ode is music and…

On the surface, Lucky the fox is a perfect example of why you should never, ever name your kid "Lucky". His debut adven…

Bubsy and his platforming ilk remind me in a strange, tangled way of high-frequency trading. This is the dodgy Wall Str…

We know quite a lot about what the Ancient Egyptians made of death. Their opinions regarding life, however, often seem …

For a second, holding a golden necklace above the open mouth of the cremulator, I paused. But only for a second. The cr…

You fight a toilet in A Hat in Time. It's a boss fight, too; it's actually quite tough to put that toilet down for good…

Hob's world is a mechanism: a beautiful, delicate thing of dials and pulleys and clamps and switches. It is intricate, …

When you are very small the world is a fast and dangerous place. Open spaces are frightening, so you rush through chann…

My absolute favourite thing about the first SteamWorld Dig - a game that, in the memory, seems pretty much bursting wit…

Clicker games - those games about clicking away for hours on end while the stats go up and up and up - are probably the…

Good arcade designers often work with four words buzzing around in their brains: What Would Jarvis Do? Jarvis - and I h…

Voila: The Die Hard Mission. Not that it's called that. I can't remember what it's called, but anyway, like a lot of To…

I don't like to watch the flythrough. I like to find everything out in the moment. And 'the moment', in Danger Zone, me…

Out of nowhere, I was getting attacked by a bird. A giant bird, with a sharp, bony face and huge talons. A monster that…