
Now with multiplayer impressions and a final score.


Now with multiplayer impressions and a final score.

This game will go down in history as the most fully-featured launch version in the 25-year series.

There is some single-player content, but other than the challenging wave-based survival mode, which is a great way to learn the abilities and limitations of a newly unlocked ship, the appeal wears off quickly. What passes for campaign missions are so quick and easy they’re barely there at all, and the enemy ships are so weak they might be made of tinfoil. There’s also a “scout” mode where you search uninhabited maps for hidden items to reveal extra bits of lore, which couldn’t be less exciting. Not knowing anything about EVE Online’s lore the story of cloned pilots signing up as mercenaries didn’t do much for me, though the voice acting isn’t bad.

Did I feel like Batman when I put on the mask? Well, sort of.

The last big DLC of the Season Pass is here, and we've taken the grand tour.

We've played for a week. Here's what we think of this enormous and ambitious universe.

If you don't play this goofy physics-puzzler, do yourself a favor and watch someone else play it.

The story mission of Shen’s Last Gift is briefly interesting for its new location and escape mechanic, but the real reason to get this DLC is the sixth soldier class that expands your squad composition options with super-durable mech troops.

This expansive DLC's moral decisions are as gray as its foggy setting.

Alien Hunters’ battles are by far the toughest, trickiest fights in Firaxis’ XCOM games to date, and the new weapons and abilities we get expand our tactical options in interesting ways. However, where XCOM 2 initially impressed me by making the equipment upgrades it doles out unpredictable, this expansion is a move that will make every subsequent game feel more similar instead of more different.

Relatively simple economic simulation is a platform for some clever capitalistic mind games.

Adr1ft doesn't pioneer any new types of gameplay with VR, which is a shame because it desperately needs some variety in that area. However, it does benefit greatly from blocking off the rest of the world, creating a feeling of isolation that aligns with what your character is experiencing. Floating out over the Earth and looking down from this perspective is truly impressive.

A beautiful and isolating depiction of being stranded in orbit.

More powerful soldiers and more unpredictable battlefields are this sequel's answers to our complaints about last tactical combat game.

It's also the deepest, most punishing, and tense dungeon.