
To see a landscape from above is to transform it, to understand it differently, to form new concepts of action within i…

To see a landscape from above is to transform it, to understand it differently, to form new concepts of action within i…

Ashen is about exploring and cleansing a newly radiant world, but it's often at its best in the dark. A few hours into …

Underworld: Ascendant is positively paranoid that you'll forget that it's an immersive sim. A crowd-funded successor to…

In a characteristically indirect show of political engagement, I spent much of this week's US mid-term elections wander…

I've been reading a lot lately about the different ways we imagine time, and one, rather obvious thing I've belatedly r…

For a British person of a certain age, playing We Happy Few is like being spoonfed your own sick. I intend this entirel…

After 30-odd years of pillaging fantasy realms I'm pretty sick of video game loot, but I do love poring over the viciou…

Some games, like Zelda, give you lots of toys that do lots of things. Some games, like the grindiest free-to-play shoot…

"New games in the old style" is the deceptively pat label Square Enix has adopted for smaller JRPG projects like Octopa…

Cultist Simulator is about forbidden knowledge, forgotten histories and ill-advised pacts with entities who aren't so m…

A sublime little side-scroller in the PlayDead tradition of child protagonists and looming industrial backdrops, FAR: L…

There are times when State of Decay 2 is so buggy that it stops being a stodgy post-apocalyptic looting game and transf…

Sometimes the best parts of a game aren't where its heart lies. If you want to experience For Honor in its prime, make …

You can kick off a spectacular set piece pretty much anywhere in Far Cry 5. All you need do is stand in the road. Give …

Ghost of a Tale's castle feels like a prison at first but ends up feeling like home. In the course of 20 hours searchin…