
Adam Jensen needs a nerf. Five or six hours into Deus Ex: Mankind Divided, I imagined the game’s bad guys sending angry emails to developer Eidos Montreal


Adam Jensen needs a nerf. Five or six hours into Deus Ex: Mankind Divided, I imagined the game’s bad guys sending angry emails to developer Eidos Montreal

My lengthy first tour of No Man’s Sky was a disappointment. I spent 30 hours skating across the surface of an endless puddle, searching for depths that

For a game about daredevil stunts and high-flying acrobatics, Mirror’s Edge Catalyst plays it remarkably safe. Catalyst is the long-awaited follow-up to

Tom Clancy’s The Division is exciting enough that I don’t mind how dull it can sometimes be. It’s fun enough that I can usually live with spending most of

Some games only need a single good idea to work. For example: Superhot, a punishing first-person shooter in which time only moves when you move. It’s a

I am pleased to report that in Dying Light: The Following, you can still dropkick a zombie off a cliff and into the sea. You also get to drive a car.

Just Cause 3 does one thing really well, and a lot of other things poorly. The thing it does well can be extremely cool. Shame about all those other

For most of last year, Destiny players have been spurred by hope and riled by impatience. We held out hope that this flawed but promising game would draw

The longer a game is, the harder it is to end it. The more sprawling the cast, the trickier it is to give its actors closure. The looser the dangling plot

A hell of a way to spend a few days of your life.
