
Christ. What a thing. Monster Train is at least as good as Slay The Spire. You really should try it.


Christ. What a thing. Monster Train is at least as good as Slay The Spire. You really should try it.

Valorant’s gunplay feels just as weighty and precise as CS:GO’s, with a structure that hits all the same highs and lows. Abilities sometimes let you outsmart people rather than simply outshoot them, and I’m excited about playing in a squad of friendly and coordinated pals. If and when they fall away, though, I expect I will too.

On paper, Crucible was built for me. It’s a MOBA-infused hero shooter with an emphasis on mobility, with a diverse line-up and some interesting new ideas. In reality, I’d rather play any of the many games that grapple with just one of Crucible’s heads, and pulls it off far better. This hydra might be sprawling, but none of it looks healthy.

Runeterra might not be packed with interesting decisions, but it is loaded with charm. It’s nice. It’s soothing. That’s enough.

Overall, Chimera Squad is solid.

The characters may be inventive, but everything else is bleeding out on the floor.

We’re in a good place, Dunderlords and I. We’re comfortable, though you’d never have caught me using that word when I started.

Doom Eternal is a lot like the last game, but better.

Some games are like chips. Even if you’ve got pals to play with, maybe wait until this one comes as cheap.

Whether Might & Magic: Chess Royale can grow to the point where I’d recommend it to everyone rather than just genre newcomers is a different kettle of spuds, though. Perhaps more toppings will spice up the potato, but what’s here is tuna mayo. Predictable and nice, if you like that sort of thing, but quick to go stale.

In my experience, AO Tennis 2 doesn’t do justice to tennis either, even though I wouldn’t exactly give tennis itself a glowing review.

It’s got heart, that puppy, but it needs more brains.

Bum-bo may have to deal with a lot of crap, but it’s all well worth pushing through.

The only good part of Code Vein is its combat, but for me, that turns out to be enough.

It’s such a warm game. Touching and heartfelt, masterfully capturing the cosy excitement of the places and stories we explore as children.