
Cadence of Hyrule is a great ode to the Legend of Zelda and its soundtrack, even as some roguelike elements weigh it down.

Cadence of Hyrule is a great ode to the Legend of Zelda and its soundtrack, even as some roguelike elements weigh it down.

Kids is a brief-but-effective example of using game mechanics to impart concepts and ideas, even if those ideas are simple.

Dead or Alive 6 sports a robust fighting system, but the framework around it doesn’t capitalize on that.

Wargroove is a fantastic tactics game that builds and iterates on the genre in clever ways.

Travis Strikes Again is smaller in scope than its predecessors, but no less weird and surprising.

Dancing In Moonlight does mostly right by Persona 3's soundtrack, even if an awkward interface hampers some of the fun.

Although it's not the best rhythm game, Dancing In Starlight is a good celebration of Persona 5's outstanding soundtrack.

Thronebraker effortlessly infuses Gwent with the geopolitical underpinnings, fantasy tales, and difficult choices of The Witcher series

Soulcalibur VI is billed as a reboot, but smart improvements to combat and a lengthy (if bloated) single-player push the series forward.

Timespinner takes some time to come together, but its combat, exploration, and story make it worthwhile.

39 Days to Mars’ premise is promising, but its short runtime leaves lots to bedesired, making for a fun but ultimately forgettable romp.

#WarGames is interesting enough for its two-hour runtime to keep you invested, but feels more like a proof-of-concept than a fulfilling tale

Way of the Passive Fist is built on an intriguing premise, but lacks the fundamentals to capitalize on it.

Metal Gear Survive shows promise as a co-op experience, but blunders in just about every other way.

Dragon Ball FighterZ is a fantastic Dragon Ball game, a diverse fighter, and a great learning experience.