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Just Cause 4

Just Cause 4

Avalanche Studios·Released Dec 4, 2018·Single player

Platforms
PS4PCXbox One
Genres
ShooterAdventure
Critic72/100
Across 6 reviews
AgreementData pendingNo votes yet
About

Set in the fictional South American world of Solis, JUST CAUSE 4 takes the series incredible destruction and unique physics to a whole new level with the introduction of tornadoes and other Extreme Weather events. JUST CAUSE 4 has four distinct biomes: Rainforest, Grasslands, Alpine & Desert. With each biome offering its own individual, fully simulated weather event, players will have a truly unique experience as they traverse this deep, diverse world. Rico Rodriguez returns in JUST CAUSE 4 with his trademark parachute, wingsuit and, of course his grapple hook, now enhanced with new functionality and fully customisable. Making it the most powerful and creative tool the player has ever had.

Reviews

8 reviews
Push Square logo
Critic60/100
Agreement

Just Cause 4's traversal system can be wonderfully entertaining, and the chaotic, explosion-sim physics in play are frequently exhilarating, but they're manacled to a game that has absolutely no idea how best to use them. What's the point in giving players an array of tools that lets them cause wanton destruction on a gargantuan scale, and then designing a campaign full of drab, copy-pasted missions that barely require you to use them? It's a bit like getting the coolest BMX on the market for Christmas, but then your Mum tells you you're only allowed to ride it around the garden where she can keep an eye on you. Cheers, Mum.

Read full review at Push Square
No vote recorded.
GameSpot logo
Critic60/100
Agreement

Traversal and destruction highlight Just Cause 4 and new gadgets add a welcome layer to the formula, but missions rarely bring out the game's best features.

Read full review at GameSpot
No vote recorded.
Rock Paper Shotgun logo
Critic
Agreement

Although that said, even if the bugs and AI were fixed, it would still leave behind a version of Just Cause that barely changes anything you actually do since the third edition, yet has made every aspect of doing it so astronomically more annoying. What went wrong? How did such an established and entertaining series end up in such a quagmire? Gosh I’d love to know.

Read full review at Rock Paper Shotgun
No vote recorded.