
From Software's latest is a masterpiece of open-world design that places exploration and player agency at the heart of the experience.

Last reviewed: Mina the Hollower · 7 days ago

From Software's latest is a masterpiece of open-world design that places exploration and player agency at the heart of the experience.

Mixtape offers a sincere, often hilarious look at growing up, set to an incredible soundtrack.

Dark Souls II comes to current gen with a vengeance.

Minor refinements have noticeable impact on MLB 15: The Show, another rousing simulation of the national pastime.

Pillars of Eternity is a lengthy and enjoyable role-playing game that springs from a time-honored tradition.

Amazing writing and a good sense of discovery makes Sunless Sea's glacial pace and mismatched roguelike elements worth plodding through.

Worlds of Magic is the spiritual successor to the 1994 game Master of Magic, but it disappoints even by 1990s standards.

Axiom Verge is an excellent example of inspired game design that takes old ideas and improves upon them, leaving a mark that won't soon be forgotten.

Sid Meier's Starships stretches a thin premise over barebones gameplay systems.

Jaws of Hakkon recalls the best bits Dragon Age: Inquisition, with a couple of caveats.

Resogun: Defenders delivers more energetic action in two new modes.

Life is Strange still suffers from some problematic dialogue and "gamey" sequences, but the emotional payoff is worth the effort.

Bloodborne's excellent action, beautiful artistry, and religious melodrama make it another must-play in the Demon's Souls tradition.

A mix of Musou, strategy, and pure insanity, Bladestorm ends up missing the mark with all three.

Claire and Barry's trip to the island from hell is almost over, but how it ends is up to you.

Playing LA Cops is like doing hard time.

Final Fantasy Type-0's storyline may not be the most engaging, but it's combat system makes it hard to put down.