Perhaps because he’s so cute and marketable, Yoshi’s adventures have been designed for a younger and younger audience for the last several years. 2006’s Yoshi’s Island DS was not out-of-step with the difficulty of a mainline Mario game, but since then, the challenge of mainline…
The developers at Untame should be proud and confident that they can build thorough and robust gameplay structures around their ideas. But the concept at the centre of Mushroom 11, I would implore, is not something they should return to.
The finale of Life is Strange undermines its powerful, heartfelt story and cracks its tense atmosphere with tedious gamey sequences and a disappointing climax.
NBA Live 16 takes incremental steps forward in ball control and online functionality, but its underdeveloped modes and inconsistent mechanics make it a chore to play.
Devastation leverages the Transformers license masterfully and delivers tight, satisfying action with incredible flair. Honestly, I had fun just driving around trying to do donuts, and at one point, I randomly picked up a taxi and threw it over a building just for laughs. That's pretty great. And when that perfect rockin' soundtrack kicks in as you face off against Megatron, that's even better.
Rising Tide brings other content to Beyond Earth as well, from new factions to new planet types. But these additions pale in comparison to the systemic changes Firaxis has made. There are bothersome issues with the new diplomacy approach, and some of these mechanics are too obfuscated to call excellent. But Rising Tide encourages new ways of thinking, and lends character to a very impersonal subject. That old Civilization mantra still echoes, just like it used to: One more turn.