
Reigns is glorious. The power of choice, distilled to its essence, heavy with consequence, and a game that clearly delights in its cloistered malevolence. May it reign forever. But… maybe on your phone rather than on your PC.

Reigns is glorious. The power of choice, distilled to its essence, heavy with consequence, and a game that clearly delights in its cloistered malevolence. May it reign forever. But… maybe on your phone rather than on your PC.

Firetop Mountain itself becomes a little 3D board, rather than the hulking, ominous sprawl of fond imagining.

People are going to like it, because it achieves what it sets out to do and because it can yet be mined for greater efficiency of construction and weirder or more specialist designs, but right now I’m not expecting the break-out mega-success of a Factorio or Rimworld. It just doesn’t have the flex. Not yet, anyway, but the slick, compulsive, ever so slightly bland Project Highrise is certainly a strong foundation for the community to take it somewhere weirder and wilder.

I cautiously recommend checking Valley out regardless, because, dreary exposition, excessive darkness and a cruel and unusual checkpointing system aside, it does what it does with polish and expertise.

Okhlos feels like an elevator pitch – ‘go smash up a comedy ancient Greece’ – made flesh, without too much worry about expanding upon the concept. I do admire that, there’s a purity and a glee to it, and it’s refreshing to not butt up against a skill ceiling as in something like Isaac, but I guess once you’ve smote one god, you’ve smote ’em all.

I should not feel bored in a Batman game, but bored is what I felt for most of it.

Headlander’s hugely charming, basically, and though it doesn’t run too far with the humour of its concept, it absolutely makes the gimmick work from a play point of view. It’s got more steam in its engine than other recent, similarly high-concept Double Fine endeavours too, working hard to stay vibrant throughout.

Replica is a strong concept played out a bit too broadly for its own good, but it’s just smart – and certainly timely – enough to get away with it.

The Chernobyl VR Project is meaty and ambitious, and definitely sets a precedent for this sort of thing: armchair tourism taken to a whole new level, and especially valuable when it works hard, as this does, to educate as well as stimulate.

‘Better’ isn’t the correct operative term, I think. ‘Different’ is, and honestly, that’s exactly what I wanted from DLC – a good reason to play through XCOM 2 again. As a total package, it’s substantial, even if not the equal of the Enemy Within expansion for XCOM 1

This is good VR. Let there be more of it.

Current VR is a technology which, for the time being, is positively defined by being able to look around a believable place but not necessarily do a whole lot else. It is very, very good at making our senses believe that the unreal is real, and ABE VR takes merciless advantage of that.

It makes me too sick, and because the underlying experience collapses from operatic space disaster into rinse and repeat all too soon, I am not minded to endure that awful lurching sensation. Despite that, some of my VR confidence has been restored. Maybe this thing can happen after all.

I happily add 35mm to the swollen pantheon of RPS’ highly-recommended games from the first half of 2016. It is janky at times, but it is something special.

I unlocked a pug with a Santa hat! (Which is odd, given this game was released in May, so Christmas branding seems rather premature).