
Dungeons 2 [official site] is a strategy-management game which borrows heavily from Dungeon Keeper - to whit, you're an…

Dungeons 2 [official site] is a strategy-management game which borrows heavily from Dungeon Keeper - to whit, you're an…

I'm frustrated that there's a great game here, laid a little low by grind, by sub-racing game insta-death factors and irritating, quote-drenched dialogue. This is, at heart, a small and simple game which tries to make itself bigger with unnecessary frippery rather than expanding its worthy core. It's perfectly serviceable as a land-based remix of FTL, but your next great, chaotic adventure Convoy is not. Yet.

No numbers, no inventory to speak of, but so much to do, so many ways it can play out and plenty of snowballing consequences. Its superficially simple 2D art occasionally flares into high prettiness too. We might not have Red Dead Redemption, but Westerado is an enormously satisfying consolation prize.

Dungeon Keeper has always felt important to me, and I’ve rarely analysed why, for the same reason I don’t question why …

Battlefield: Hardline is a stupid game. I quite like it.

If it's playing I can close my eyes and feel what HLM made me feel. Because my associations for HLM2 are confusion and frustration more than exhilaration and escapism, the second doesn't seem to have power. But there are some lovely pieces in there for sure.

Cities: Skylines [official site] feels like the response to a question. That question is “what, exactly, do people want…

I'm not sure the Homeworld games were first built with the expectation that they'd stand the test of time like this, but because there was so much care, because there's been nothing quite like them since, and because the remastering has been sensitive, this package comes across as beautifully timeless, and as essential as real-time strategy gets. Welcome home.

Hand of Fate [official site] is a CCG/roguelite in which a masked, magical figure challenges you to play an increasingl…

Please note this is the last instalment of a multi-part Wot I Think (done that way as we didn’t have pre-release code) …

Look, Sunless Sea isn't for everyone. It requires patience, and it requires no small amount of imagination. For those who have those qualities, or are prepared to try and acquire them, I would say that Sunless Sea is an uncommonly rewarding roleplaying game, and an essential one.

Grim Fandango (official site) is considered the end of Lucasarts' imperial period (no pun intended): its first 3D adven…

Minecraft is spectacularly simple and yet capable of being fiendishly complicated - if you decide to set yourself an ambitious construction project that require