
It spoils nothing, I hope, to reduce a game as luxurious and uncanny as Control to just four words. Here goes, then: He…

It spoils nothing, I hope, to reduce a game as luxurious and uncanny as Control to just four words. Here goes, then: He…

There is a wonderful sadness that lurks at the centre of some games, not because they are sad, but because they are bea…

Look up at night, at the right moment, and you may see it: a jetliner burning silently across the sky, contrails clean …

In action, how like an angel, in apprehension how like a god. This is handy. In SolSeraph, you play a sort of blend of …

Fireballs through pipes. That was my first idea. It was inspired by a level in Super Mario Maker 2's story mode in whic…

Beneath the bland mascot lurks a decent arcade game.

Shakedown: Hawaii is the latest game from Brian Provinciano, whose previous work, Retro City Rampage, de-made GTA for t…

The thing that Katana Zero really shares with Hotline Miami, over and above the publisher, the super-violence, the stor…

I am hopelessly in love with Orik. SteamWorld Quest has heroes instead of classes - a handful of lovable clanking misfi…

Like 80 Days, Inkle's previous game, Heaven's Vault is a piece of interactive storytelling that drops you into a dense …

Listen: there is a classic bit of business in Pac-Man that occurs whenever you go through the wraparound tunnel that ta…

I guess that, underneath it all, Baba is You is a Sokoban game, one of those precise spatial challengers which are all …

There are two kinds of simple, I think. There's so simple that anybody can do it, and then there's so simple that nobod…

Halfway through playing WarGroove, which is secretly a pretty odd game, a thought occurred to me which turned out, the …

Genres combine with beautiful precision in a game that offers simple pleasures and terrifying depths.