
When you are very small the world is a fast and dangerous place. Open spaces are frightening, so you rush through chann…

When you are very small the world is a fast and dangerous place. Open spaces are frightening, so you rush through chann…

My absolute favourite thing about the first SteamWorld Dig - a game that, in the memory, seems pretty much bursting wit…

Improvements abound, but Knack's adventures still suffer from a lack of charm.

Clicker games - those games about clicking away for hours on end while the stats go up and up and up - are probably the…

Good arcade designers often work with four words buzzing around in their brains: What Would Jarvis Do? Jarvis - and I h…

Voila: The Die Hard Mission. Not that it's called that. I can't remember what it's called, but anyway, like a lot of To…

I don't like to watch the flythrough. I like to find everything out in the moment. And 'the moment', in Danger Zone, me…

Out of nowhere, I was getting attacked by a bird. A giant bird, with a sharp, bony face and huge talons. A monster that…

Old Man's Journey feels a lot like a children's book - one of those beautiful ones, with huge illustrations brightly pr…

Phosphenes are those lights you see if you press your fingers against your eyeballs for a few seconds. Actually, "light…

The storms take more than they give in Gravity Rush. Huge sky-filling sci-fi storms, fringed in purple light, descendin…

This mountain has stories. That's what someone in Steep told me early on in the adventure, although I may be paraphrasi…

The worst moments are sometimes the greatest moments. For 20 minutes last Wednesday I stood by an expanse of cold water…

David Pittman knows how to make a good hub. The arcane library at the heart of his game Eldritch is one of my favourite…

Thumper works beautifully in VR, where the private cinema of the headset locks you onto the rail your silver-plated tri…