
Of all the imaginary people games ask me to care about, I think I care the most about the imaginary people who live in …

Of all the imaginary people games ask me to care about, I think I care the most about the imaginary people who live in …

I'm not sure there is a more magical moment in all of Zelda than the moment you first hit a timeshift stone. For five m…

Wildermyth's heroes don't look like heroes. Not at the start, anyway. With their simple felt-pen facies, dots for eyes,…

Why did Mario get the golf gig back in the day? I have thought about this often playing Super Rush, the latest instalme…

To plan ahead, or just jump in? Umurangi Generation is a game about taking pictures, and at the beginning of each level…

High up where the branches get icy, a snowstorm set in. The world was suddenly a thing of whiteness. Plodding on quite …

The coins were all it took. A sudden burst of them, twisting into the sky and then scattering along the ground. Thick c…

Lockers: one tap to loot, two taps to hide inside. Clang. And do hide inside them, particularly if you have a bunch of …

This game casts a spell. A very particular spell. It is hard as they come, punishing, brutal, unforgiving in its challe…

There is something great about a really good cinematic fall. Have you seen Welcome to the Jungle? I'm pretty sure this …

Lochlannarg's dungeon is nothing like a dungeon. It's not even a lair, really. Outside, by the gates, clear water falls…