
WarioWare has always been the home of proper videogame panic. I mean that in a good way, I think. Tiny games that come …

WarioWare has always been the home of proper videogame panic. I mean that in a good way, I think. Tiny games that come …

What's that? Look closer. It's water: a little eruption of it, a hopping splash of droplets. With each building you pla…

Not America, but Petria. Not now, but 1996, a world of cassette tapes to collect, and a place where a story of politics…

You never just drop a brewery somewhere. No-no-no. Not at first, anyway. At first, you should take it for a walk.

Monday morning I went surfing across a rounded hill of snow, threading a series of large stone hoops together. The hoop…

Tokyo is the largest city on the planet, and for my first few trips there, it also felt like the busiest. I mean busies…

Of all the imaginary people games ask me to care about, I think I care the most about the imaginary people who live in …

I'm not sure there is a more magical moment in all of Zelda than the moment you first hit a timeshift stone. For five m…

Wildermyth's heroes don't look like heroes. Not at the start, anyway. With their simple felt-pen facies, dots for eyes,…

Why did Mario get the golf gig back in the day? I have thought about this often playing Super Rush, the latest instalme…

To plan ahead, or just jump in? Umurangi Generation is a game about taking pictures, and at the beginning of each level…

High up where the branches get icy, a snowstorm set in. The world was suddenly a thing of whiteness. Plodding on quite …

The coins were all it took. A sudden burst of them, twisting into the sky and then scattering along the ground. Thick c…

Lockers: one tap to loot, two taps to hide inside. Clang. And do hide inside them, particularly if you have a bunch of …

This game casts a spell. A very particular spell. It is hard as they come, punishing, brutal, unforgiving in its challe…