
It's cool that Lilith is back but where's my loot?

Last reviewed: Zero Parades: For Dead Spies · 2 months ago

It's cool that Lilith is back but where's my loot?

A gripping finale can’t save a bland cast and shallow writing

Skylines 2 appears to be the distinct result of a dev team looking out at other places to find beauty and, more importantly, designing with an aim toward getting players interested in thinking of themselves as people making aesthetic choices. It’s thrilling.

Our review explains how Nintendo fit decades of ideas into Super Mario Bros. Wonder

Peter Parker and Miles Morales have teamed up, and it’s an absolute blast

After 30 hours and counting, the world of Lords of the Fallen is one I have enjoyed visiting, but ultimately dread inhabiting. Quality-of-life elements, like the option to create your own checkpoints in designated areas, are often jeopardized by an actual checkpoint found two houses later, after you just used up a rare resource. Magic classes, which are introduced as "advanced" in the character creator, actually seem integral, with item descriptions, weapons, and rather powerful spells demanding a stat commitment that knights or archers simply can't afford. Seamlessly switching between realities, as impressive as it looks in action, isn't new. Ratchet & Clank: Rift Apart and The Medium boasted their SSD-powered tech years prior, while Legacy of Kain: Soul Reaver showcased similar ideas to Umbral with its Spectral Realm decades ago.

Saltsea Chronicles allows you to play as a collective, rather than a hero.

Paradox Interactive’s 4X strategy game rewards role-playing and replaying


Aesthetic flourishes and buttery shooting improve the long-running series

Forza Motorsport is serious business. Put the time in, Turn 10 is saying; do your laps, shave off the seconds, make that one small tweak, grind out that win. I respect its focus, and its refusal to pander to fun-addled Horizon players, instead offering them a clearly articulated invitation to join its more austere church. This is a game about going round in circles, a little bit faster every time, and it’s quite unapologetic about it.

Basim’s adventures in Baghdad set a promising tone for the series’ future

Count down to Saturday with cats, crafting, and exploration

It’s difficult to describe what makes Cocoon so good, but here goes

Separate Ways is a must-play for Resident Evil 4 fans

Despite controversial changes, I’m invested in Payday 3’s future

Phantom Liberty is an explosive and bittersweet send-off to V’s saga