
The open-world Dark Souls successor is staggering in breadth and challenge

Last reviewed: Zero Parades: For Dead Spies · 15 days ago

The open-world Dark Souls successor is staggering in breadth and challenge

A defiant wuxia epic characterized by rapid, brutal combat

Like all successful pieces of nostalgia, Kingsway knows the adventure on the screen is less important than the adventure in your mind. Kingsway took me far down those winding paths, deeper and deeper with each hesitant chitter of nonexistent hardware.

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What the first Splatoon did well is still built into the sequel's barnacle-encrusted DNA, and now it's on a system that you can stuff in your bag or play on the couch. It's baffling that Splatoon 2's best feature is held back by a frustrating lack of proper online support, and in many ways, it's the same game with some new tricks. But there are still enough imaginative additions for anyone who played the first game to death, especially via its strange, captivating supporting cast. It may be much more of the same, but the same is still pretty fresh.

In the end, Yonder isn't inventive, exactly, as the multitude of ideas and cross-media inspirations converge somehow into something infinitely familiar. Missions are cut down to absolute basics to fulfill an open world quota, but it's possible to forgive this when traipsing through this aesthetically pleasing land and helping these delighted folk. And as importantly, there's bravery in eliminating things like combat and leveling, allowing Yonder a rare, distinctive brevity.

And I am going to keep doing things in The Zodiac Age. It's taken the game I already loved so much and given me more. The Zodiac Age doesn't add things for the sake of adding them. I can see myself putting 300 more hours into this version of Final Fantasy 12, trying different combinations of job classes and testing out new tactics on the optional bosses I could never quite conquer in the original game. The Zodiac Age takes a game I could play in my sleep and makes me wake up and appreciate it again.

There's a golden glow around memories that gets brighter with age, but it also tends to distract from old frustrations. If you're ready for a quick trip — and I mean quick — down memory lane, Crash Bandicoot N. Sane Trilogy doesn't disappoint. Vicarious Visions' faithfulness to the series satisfies some nostalgic cravings, but once the novelty wears off, the cracks can't help but show.

The true misery of Valkyria Revolution is how much of the series' roots show through, and how much Revolution itself doesn't know what to do with them.

Tekken 7’s fluid fights and memorable characters are worth a steep learning curve

I've never been more charmed by a racing video game and I could not recommend any other more than Dirt 4, to anyone of any ability. Dirt 4 is a joy.

With a stylish, memorable cast of characters, inventive gameplay mechanics and smart use of the Switch hardware, Arms already feels like Nintendo's next great new franchise.

This creepy game is based on H.P. Lovecraft’s At the Mountains of Madness. Is it any good?

Encounters between Jason and counselors should be the high point, but they're often just dull and repetitive

The Fidelio Incident makes an admirable attempt to approach a difficult subject from a unique angle. But it fails to capture the emotional subtlety or artful storytelling that games like Gone Home, Firewatch and Virginia have demonstrated within the same kind of framework.

The Long Journey Home promises much more than its punishing gameplay can deliver on

Spirit of Sanada breathes some new life into a series showing its age