
The open-world Dark Souls successor is staggering in breadth and challenge

Last reviewed: Zero Parades: For Dead Spies · 14 days ago

The open-world Dark Souls successor is staggering in breadth and challenge

A defiant wuxia epic characterized by rapid, brutal combat

Uncharted 4 delivers a thrilling, moving conclusion to the series

Severed's terrific mechanics are as universal as its moving story

Day of the Tentacle Remastered is a well-polished time capsule

Ratchet & Clank is something worthwhile for fans new and old alike

Hyper Light Drifter deftly mixes contemplative moments with breakneck action

Can FromSoftware pull off an incredible, deep RPG experience for the third year in a row?

Quantum Break is a surprising success

As a simulation of being marooned in space, Adrift is peerless. The sense of weightlessness, the sense of scale, just being in the world are all astonishing. But it's impossible to divorce the immersion from its mechanical failures, which sours what otherwise could have been a new high bar for narrative-centric games.

No simulation or game is an exact copy of what it's trying to emulate, but Stardew Valley, above all, expertly explores the connection that someone can have with their environment, their work and the people around them.

Salt and Sanctuary lovingly adapts the Souls games into 2D

The Division's MMO aspirations get in the way of its shooter fundamentals

EA Sports UFC 2 is easier to understand without being easy

Taken for what it is, and what it’s doing, Hitman is still pretty great, and it’s still offering something that no one else has done and still aren’t doing. And in establishing a strong, episodic offering for the series, Io has built a foundation to carry the Hitman series forward much sooner than they ever have before.

Cyber Sleuth's human characters and story make it special

Superhot never lets its good looks or cleverness overtake its smart core design