there's no denying that Age of Mythology’s gameplay can feel simplistic, which is ironic, considering how influential the series has been. Having played a bunch back in the day, the missed campaigns are appreciated, but we can’t see ourselves regularly returning to the well.
Planet Zoo is, ironically, a relatively toothless park building game. It doesn't have the delicious chaos of the Jurassic World Evolution games or the thrills of building your own rollercoaster and then hoping it'll stay on the tracks in Planet Coaster. But it's a pleasant and charming game. There's an airy joy in creating a peaceful home for animals to live in, and the earnest conservationist slant of Planet Zoo is hard to fault.
It's a shame, because so much of what's here is still so enjoyable. The combat is intense, challenging and varied, with a huge number of enemy types to battle against. You've got a ton of weapon options to tailor your build, and the capacity to level up seemingly hundreds of different stats in order to bring the fight to the Mages. It's just that those fights can be so unfair and one-sided due to the more random elements that can throw a spanner in the works. A brave attempt at something new, yes, but ultimately misguided.
The best game of its kind that we've had the pleasure to play, Evil Dead: The Game is equivalent to its source material in being way more fun than you could reasonably expect it to be, and it's faithful as hell to the movies and TV show in a way that'll thrill fans. Post-launch support is a total roll of the dice - if the content ain't there, nor is the audience, and if the audience isn't there, there's no game, because the single player content sure isn't picking up the slack. Evil Dead, though, is more fun than having a chainsaw for an arm, delivering a pleasant bloody surprise at each turn. Shall we say it together? Groovy.
Swansong's biggest problem is that at times it's perhaps not as clear as it could be about what you're actually meant to be doing or how to bypass certain problems, and you'll find that it's trial and error that gets you through. There's also a couple of technical issues, including one in which we spent ages wandering around trying to solve a puzzle only to reset the game and discover that the solution to the problem hadn't loaded the first time around. Not cool.
Quote not yet availablThe game nails absolutely everything it sets out to accomplish, with the exception of maybe the controls. While the cursor system functions adequately on a controller, the title is definitely better suited to a mouse and keyboard. Additionally, placing items behind other objects or trying to tuck them into corners will very often be uncooperative. But these are minor obstacles on the way to enjoying such a uniquely wonderful game.e
If you can stomach its disappointingly dull quests, Eiyuden Chronicle: Rising is a solid enough action RPG. Some pretty visuals and a cosy JRPG vibe do a lot to mask its flaws.
All in all, this is a beautifully crafted cautionary tale about the horrors of war and the true devastation it can rain on ordinary civilians. Like real war, every story you play will be different with different outcomes, and you’ll be led to make increasingly more desperate and erratic choices to ensure the survival of your characters.
Trek to Yomi is a decent samurai action game, elevated greatly by its superb presentation. Clocking in at only a few hours, this is a brief but ultimately satisfying tale, stitched together by some simple but very effective environmental design, and a combat system that rewards careful play. It's not quite side-scrolling Ghost of Tsushima, but it is an impressively atmospheric love letter to samurai cinema.
It’s a valiant effort, and an impressively authentic recreation all-in-all, but it just doesn’t hold up from a modern perspective – especially without a lightgun in-hand.
Despite this occasional lapse, Chernobylite manages to stand out with a brace of compelling mechanics, elements of horror, and some deft storytelling. Don't ignore this one.
Visually it's definitely an improvement, although it's behind the curve by modern standards. It makes up for that by doubling the size of the game with all-new content, alterations to existing endings, and more that fans will adore. If you've played The Stanley Parable before, Ultra Deluxe gives you lots of reasons to revisit the experience. If this'll be your first time, well, lucky you. Once the element of surprise is gone, there's little reason to return — but while it lasts, this is easily among gaming's most unique and memorable journeys.
Ultimately, the biggest obstacle for the game might be its price. $19.99 for this experience feels like a lot, even if everything being offered is perfectly pleasant. The story mode is nice, but not necessarily worth a replay. Creative mode is fun to tinker around with once or twice, but there’s just no hook to draw you back in to play it again and again.
A small amount of texture pop-in aside, a very strong visual style makes Road 96 a delight to look at. Striking character art enunciates facial features, while environments and background vistas look beautiful. With a great soundtrack to boot, the game has an incredibly strong style. When the characters you meet along the way are just as striking in their conversations and political and social beliefs, Road 96 succeeds at weaving multiple tales through the lives of teens that just want to get the hell out.
Lake is the perfect pallet cleanser after a heavier title. It's refreshing to not have to worry about an end of the world prophecy, or an out of control god hell-bent on destruction. However, it's also that simplistic nature that holds it back from a first-class stamp.
Unfortunately, Nobody Saves the World is around 15 hours in length, stretching its gameplay tightly over its duration to the eventual distortion of both. Is it a bad game? God, no. Most titles don't even have two hours of worthwhile stuff to do. This is an original idea attached to traditional adventuring fun with all the customisation that comes along with its genre here given a renewed focus. We only wish its dungeons were as well-crafted as its skill trees and visuals, but while there's not enough meat on the bone, what's here is still pretty delicious while it lasts.