there's no denying that Age of Mythology’s gameplay can feel simplistic, which is ironic, considering how influential the series has been. Having played a bunch back in the day, the missed campaigns are appreciated, but we can’t see ourselves regularly returning to the well.
Dragon Age: The Veilguard isn't quite BioWare back to its absolute best, but it is the most cohesive and emotionally engaging RPG that the studio has delivered since Mass Effect 3. Its shift to crunchy action combat is an improvement over Inquisition's middle-of-the-road approach, and although the game feels a little light on meaningful player choice, the storytelling pulls no punches when it actually matters. This is a gorgeous and gripping adventure, backed by a cast of endearing heroes and deliciously devious villains.
City of Brass is a fantastic starting point for newcomers to the roguelike genre, but those that know a thing or two may leave feeling a little short-changed. The core gameplay loop at its heart is very satisfying, thanks to its experimental nature, and with the genies' perk selection, there's a decent amount of variety when you're in the thick of it, but there just isn't enough here to keep you coming back past your first couple of completed runs. There's definitely fun to be had here for a few hours, but it's nothing you'll remember with a great deal of affection in six month's time.
Guns of Icarus Alliance is a bold new addition to the PlayStation multiplayer roster. If you're in the mood to invest some time in becoming the best of the best as a team, there is much airborne fun to be had on board your shiny steampunk airship.
Home Run Derby VR makes the act of slugging entertaining, thanks to good PlayStation Move motion tracking and a strong balance between arcade and simulation gameplay. But the price of entry is far too high for a title that only includes three stadiums and one game type – even if it is ultimately rather entertaining to play.
To Leave is certainly a competent 2D platformer, but its brutal difficulty is sure to stop the majority of its players from even finishing the game. Fortunately, its story and visuals are keen to excite to the point where they may just about be worth your frustration.
The Swords of Ditto is a great little indie adventure, perfect for quick stints of surprisingly tense gameplay. Although some slight technical issues are a bit of a pain, they're not enough to detract from what is otherwise a delightfully charming experience. Tight and tidy, this is an addictive time sink that's well worth a look -- especially if you bring someone along for the ride.
There is an extremely interesting world on display in Impact Winter and there are traces of greatness scattered throughout. Unfortunately, there are far too many examples of cumbersome, clumsy, and frustrating execution that end up melting away the game's frosty facade. With such a heavy emphasis on multiple playthroughs, most players would be lucky to stomach their first 30 days of survival.
If trudging around a nice-looking hell is what you're after then there may be a little merit in investing in Infernium, but for anyone after a decent gaming experience – be it horror, puzzle, or walking simulator – then this just doesn't cut it.
God of War is a special game. This reimagining of the famous PlayStation franchise elevates the series in unexpected ways, without forgetting the core tenets that made Kratos a fan-favourite to begin with. This is a sprawling single player epic with an abundance of secrets and a storyline that keeps you hooked from start-to-finish. While it borrows liberally from other action adventure greats, its unique combat and outstanding artistic direction separate it from its immediate peers. A truly impressive achievement.
Bridge Constructor Stunts bucks conformity and injects a little pizzazz into proceedings with a more entertaining and liberating play on the series formula. Perhaps a better fit for mobile play, it lacks enough depth to keep console players genuinely engaged, and it's a little reluctant to let you play with the toys. Still, there are a few hours of fun to be had here.
Gal*Gun 2 will once again grab the headlines for all the wrong reasons, but what those will fail to tell you is that the underlying experience isn't worth any sort of price to begin with. Once the perverse novelty wears off, you're left with a bare-bones shooter that sorely needs to come off the rails it is tied to if it wants to create any excitement.
Time Carnage fails to do anything interesting with its gimmick, and thus this is nothing but just another shooting gallery. There's a certain amount of fun to be found in the arcade and challenge modes, but slogging through the campaign to unlock the levels and perks contained within them is a complete borefest.
Regalia doesn't reinvent the wheel and it probably won't come close to blowing you away, but it's a pleasantly entertaining RPG that just about anyone can enjoy.
Extinction had the potential to be something special, but a few too many flaws and frustrations hold it back from true greatness. Despite that, we still think this adventure of epic proportions is very much worth a purchase if the grand scale even slightly grabs your interest.
Dan & Gary Games has given the Metroidvania-RPG genre a fair crack of the whip with Super Daryl Deluxe, but its needless amount of monotonous side quests and its floaty, button-mashing combat negates the occasional humorous highlights. There is a good game in here somewhere, but plenty of fat trimming is in order before you can get to it.
The Witch and The Hundred Knight 2 is a colourful, funny, and interesting game, but it's greatly hindered by a drawn-out, convoluted battle system. Hardcore JRPG fans will get more out of this game than the casual player, but as a whole it just feels far too inaccessible for its own good.