there's no denying that Age of Mythology’s gameplay can feel simplistic, which is ironic, considering how influential the series has been. Having played a bunch back in the day, the missed campaigns are appreciated, but we can’t see ourselves regularly returning to the well.
Dragon Age: The Veilguard isn't quite BioWare back to its absolute best, but it is the most cohesive and emotionally engaging RPG that the studio has delivered since Mass Effect 3. Its shift to crunchy action combat is an improvement over Inquisition's middle-of-the-road approach, and although the game feels a little light on meaningful player choice, the storytelling pulls no punches when it actually matters. This is a gorgeous and gripping adventure, backed by a cast of endearing heroes and deliciously devious villains.
This is a Farewell for Life Is Strange fans, but Deck Nine once again does an outstanding job of telling a heart-wrenching tale within what is, effectively, someone else's story. DONTNOD may be the creators of this wonderful slice of life series, but the American developer's done an impressive job of furthering the fiction with Before the Storm – and this episode ties a big fat bow around Max and Chloe's yarn for good. Now, what's next?
It might not be too innovative, but Frantics provides an enjoyable party experience that Sony's PlayLink service has been lacking. It certainly isn't a killer app, but the fun variety of minigames and its (mostly) responsive controls show how much of a good time PlayLink can provide when it's properly used.
Blasters of the Universe is an absolute blast to play with silky smooth motion control and headset tracking that allows for precise shots to be pulled off with ease. The 80s cartoon style visuals, combined with the trance music, create a charmingly frantic environment for a bullet hell shooter to be set. Although its runtime is short lived, the quality of its gameplay makes Blasters of the Universe a very worthwhile venture.
Fear Effect Sedna represented an opportunity to bring a well-remembered series – albeit not always for the right reasons – back to life. As is the case with many games arriving via Kickstarter, though, the ambition of the project fails to translate into the final product.
Ultimately, Mulaka succeeds in the story it wishes to tell, but it falls short in two of its primary gameplay tenets: action and adventure. Controls are fiddly, environments a little sparse, and combat inadequate. It excels in using the video game format to widen knowledge of a culture that admittedly many around the world will know very little about, but as a game to interact with, its deficiencies outshine its ideas and make it somewhat forgettable.
Suicide Guy is not the disaster we feared it would be, and in places it's actually rather funny. The title's randomness stops its campaign from getting stale, and there are actually some cunning puzzles here that are fun to solve. Despite all of that, though, it's quite a disposable game that's fun while it lasts but will be quickly forgotten.
Jettomero looks and sounds great, and entertains for a few hours, but it's a little too shallow for us to wholeheartedly recommend. Stomping around as a big, clumsy robot is fun, however, and we enjoy the game's relaxed atmosphere. The lack of content, some control issues, and performance problems hold back Jettomero from meeting its potential, and the result is an experience that's quite throwaway, despite its charms.
If you've a hankering for a fun Japanese RPG, then The Longest Five Minutes is a decent option. Battles can be a little lopsided, but with an intriguing story and a unique structure, these are five minutes worth experiencing for fans of the genre.
Bridge Constructor Portal successfully combines Portal with a bridge building physics puzzler. There's a clear love for Valve's series on display, with great presentation that takes you back to Aperture Science from a different perspective. While not as funny as either of the main games, the levels themselves incorporate Portal's elements in clever ways. The controls can be fiddly, and the trial and error nature of the game isn't for everyone, but this remains an addictive, fun title that fans of both Portal and physics-based challenges will appreciate.
Milestone's latest is a fun romp through a variety of off-road locations, offering both quantity and variety in terms of tracks, cards, and modes. It's not the most ambitious racer ever, but the non-serious style of the flagship Off-Road Masters mode will be very appealing to those wanting an enjoyable arcade experience.
Rad Rodgers struggles to find its difficulty sweet spot. Spending far too much time being either too easy or frustratingly hard, the inconsistent pacing means that neither those looking for a fun romp nor a hard as nails platformer will leave satisfied. While the gameplay at its core is decent and the design of each stage provides an enjoyable variety of challenges, the crass outdated humour and the radically varying difficulty mean that Rad Rodgers falls way short of being an excellent adventure.
Immortal Redneck is an exciting roguelike FPS with enjoyable procedurally generated dungeons that encourage fast-paced gunplay. Although it can be repetitive at points, it has a fair but challenging difficulty curve and a wide variety of enemies, weapons, and abilities that keep things interesting. If you're looking for something to really get wrapped up in, then Immortal Redneck is well worth your time.
Past Cure is a bad game. It's bad bad. But it's also the best kind of bad game, in that it's not for a lack of effort or that the team were bereft of ideas that the finished product doesn't come together. If anything, the game is too ambitious, with too many ideas, and it inevitably crumbles under the weight of numerous poorly implemented gameplay styles and a total lack of a cohesive identity. It's a bit like when your mum tries making Baked Alaska for the first time – sure, the end result is a sloppy mess, but you've got to applaud the audacity to try it in the first place.
Metal Gear Survive is not what many envisioned the follow up to Metal Gear Solid V: The Phantom Pain to be, but that doesn't inherently make it a bad game. This is definitely a different experience, thanks to the introduction of survival mechanics and the extensive base building, but these aspects actually benefit what the title is going for. With a punishing but fascinating open world to explore, a crafting system that allows for all manner of items to be fashioned, and a suitably bizarre story that is sure to surprise even series veterans, Metal Gear Survive is likely to please those that give it a solid chance.