there's no denying that Age of Mythology’s gameplay can feel simplistic, which is ironic, considering how influential the series has been. Having played a bunch back in the day, the missed campaigns are appreciated, but we can’t see ourselves regularly returning to the well.
Dragon Age: The Veilguard isn't quite BioWare back to its absolute best, but it is the most cohesive and emotionally engaging RPG that the studio has delivered since Mass Effect 3. Its shift to crunchy action combat is an improvement over Inquisition's middle-of-the-road approach, and although the game feels a little light on meaningful player choice, the storytelling pulls no punches when it actually matters. This is a gorgeous and gripping adventure, backed by a cast of endearing heroes and deliciously devious villains.
Debuts don't get much stronger than Horizon Zero Dawn. Guerrilla Games' latest borrows liberally from a variety of different sources, and yet it leverages these fundamentals to forge an experience that's daringly unique. The main quest tires a little towards the end, and the writing never hits the same highs as The Witcher 3 – but the tactical action stands leagues ahead of what we've come to expect from the genre, and the presentation is quite simply unmatched.
On top of that, the island is so cluttered with trees, rocks, and other objects that it can be difficult to see things on the ground. The game employs a clever visual technique where objects become transparent, allowing for a better view, but this only happens when you get close to said objects. As such, you'll find yourself stop-starting around the entire island when you're looking for specific bits and pieces. It's not a huge issue, but it does make the game feel finicky to play.
Oddworld: Soulstorm presents itself well and shows a grand vision for the series, but as a modern game in 2021, it's just not where it needs to be. It can be extremely awkward to pull off even basic manoeuvres, some new features miss the mark, and certain levels made us want to quit altogether. Bugs exacerbate some of the gameplay frustrations with wonky AI, and ultimately the play experience can be frustratingly rigid. Fans will love this reimagining of a classic, and the franchise's unique charm shines through, but it's a tough sell for anyone coming to the series fresh.
Outriders absolutely excels when it lets combat, solid gunplay, and supremely satisfying abilities do the talking. Its unique blend of aggression really is something to behold in action. Rubbish characters, the requirement to maintain an online connection and couple with servers, and various technical hitches hold it back from greatness, but they don't muddy the picture so much to dissuade a recommendation. Outriders is pretty class in motion.
Balan Wonderworld stands out as easily one of the worst 3D platformers in the past decade. There was no good reason for Square Enix and Yuji Naka to salvage this train wreck and it's an embarrassment that this game was allowed to be released at all in its current state. When the game's only redeeming qualities are some good music and neat DualSense features, something clearly went wrong here. There is no doubt that Balan Wonderworld should've remained locked up in the game design vault it was conceived in twenty years ago.
However, the writing is a bit of a letdown. The character interactions are solid, and seeing their interplay is a delight. There’s also an impressive level of detail paid to the minutiae of film-making that we rarely see. Unfortunately, this level of care doesn’t touch all corners of the experience. The character's connection to the primary narrative is tenuous. Outside of the very first mystery, the protagonist's motivations for remaining involved in these murders don’t feel warranted. This is especially problematic when it comes to Rintaro’s chapters, which comprise the brunt of the game’s 15 or so hours. The writing is able to somewhat successfully sidestep this problem, through sheer force of intrigue, but it’s not wholly successful.
Ultimately, how much you enjoy I Saw Black Clouds is going to hinge on your appreciation level for schlocky horror and low-budget psychological thrillers. It's an amusing enough diversion, but the story may leave you unsatisfied depending on your route through the game, and there's nothing here that you haven't already seen in a dozen straight to DVD clangers starring Stephen Baldwin or Tara Reid.
Overall, we'd say this is a decent upgrade that makes effective use of PS5's capabilities. However, if you're yet to grab Sony's new machine, the PS4 version will serve you just fine until you do. For a more in-depth look at the game itself, read our more comprehensive Tony Hawk's Pro Skater 1 + 2 PS4 review.
It isn't perfect; using the floaty jump as a dodge can sometimes land you in even more trouble, aiming your throwable pickaxe is imprecise, and some rooms just feel unfair. We also noticed some odd visual hitches, although these can be smoothed out by enabling vsync in the settings. All that said, if you enjoy a rogue-lite, particularly those with meaningful upgrades, UnderMine is well worth delving into.
If it isn't already clear, Narita Boy is a great indie adventure. It's got satisfyingly slick gameplay, and the visuals are a delight. But perhaps the true star of the show is the stellar electronic soundtrack. Whether it's twinkling ambient tunes or booming synth chords, the music is superb.
Again, Myths of the Eastern Realm doesn't tie into the core Fenyx campaign at all, but once you're done, you unlock all of Ku's equipment for use in the main game. A nice little bonus, considering how powerful some of Ku's weapons and armour sets are.
There will be case studies written about this release in the years to come, because it should have been a sure-fire slam dunk, and yet it feels like a missed opportunity. Make no mistake, the title has got better – and with the announcement of Black Panther, developer Crystal Dynamics remains committed to iterating on it for the foreseeable future – but as we alluded to in our Marvel’s Avengers PS4 review, there’s a disconnect between the promise of this product and what it actually offers right now.
Spacebase Startopia doesn't have quite the same charm and humour of the original 2001 classic. The campaign missions are short and fairly repetitive, and the combat feels really basic. It's a shame, but even with an online multiplayer mode, this shallow simulator is not a particularly engaging experience.
It Takes Two is an excellent co-op adventure. While it stumbles on certain narrative aspects and not all the performances are winners, it more than makes up for that with its brilliantly fun and ever-changing gameplay. Forcing two players to work in tandem in countless ways, the game embraces co-op play wholeheartedly, and the variety of gameplay and environments makes it a joy to play from start to finish.
As alluded, there's still enough to like about Murder on Eridanos for us to recommend it. There are a bunch of fun side quests to get stuck into and a number of secrets to discover — including some new endgame equipment that's cleverly hidden away — but it's hard to shake the feeling that this last hurrah could, and probably should, have hit a lot harder.