A referential and joyful deep dive into the world of Batman, the latest LEGO effort from TT Games is elite brick gaming. Legacy of the Dark Knight just wants to be an enjoyable time, and it refuses to falter from that commitment. This new LEGO Batman will be some of the best fun you have all year.
Wo Long: Fallen Dynasty is an excellent action RPG that offers an even more hardcore take on the increasingly popular Soulslike formula. It's fast, frenetic, and hits like a truck, with one of the most mesmeric combat systems we've ever had the pleasure to master. It might scare off more casual players, but those looking for a challenge, well - you can stop looking.
In the end, Rocketbirds 2: Evolution is just not much fun. It's a relatively lengthy but disappointing experience with little replay value. The controls are blunt and clumsy, the humour is often witless, and the puzzles are at times so basic that there's not a lot of satisfaction in solving them. While there is a lot of potential on the surface, Ratloop may have wanted to sit on this egg a bit longer before it hatched.
After capturing our attention with a strong concept and an intriguing open world, Homefront: The Revolution struggles with the basics: weapons feel unsatisfying to use, side quests are repetitive, characters are under-developed, and the online multiplayer represents a step back for the series. Sadly, for all of its ambition, there's just not much here worth fighting for.
With many nods to the original games and a compendium of retro unlockables, this re-imagining of Shadow of the Beast is a game not just concerned with moving forward, but with looking back in detail at its forebears. Stilted platforming and a short story don't prevent the deep, satisfying combat and multifaceted levels from being worth experiencing more than once. And when you're done, the very first game awaits in all its glory for you to discover – maybe for the first time.
Nicalis has shown up the majority of developers with Afterbirth, highlighting how overpriced and lacklustre some Season Passes can be. The Binding of Isaac fans will be overjoyed with this rather generous package, which is filled to the brim(stone) with new content that will keep you greedily returning for more.
With issues peppering its campaign as well as its multiplayer, Battleborn's fusion of first-person shooter and MOBA is far from a complete success. A lengthy list of complaints comes perilously close to overshadowing proceedings, so it's fortunate that its engaging upgrade system and varied roster of characters end up being the true stars keeping you invested in the multiplayer.
Shadow Complex Remastered is, in many ways, a perfect gateway drug for the Metroidvania genre. It's accessible and straightforward, and the story features just the right mix of swashbuckling heroics and moustache twirling pantomime villainy. It's perhaps too easy for seasoned veterans of the genre, and some aiming issues and questionably designed boss encounters sour the package a little, but if you've got a few hours to kill and you're waiting for another proper Metroid game, then you could do a lot worse than Shadow Complex.
Table Top Racing: World Tour feels like it could be a fun multiplayer battle racer, but it falls flat. The gameplay seems stuck in first gear, the races are too quick and easy, and – most damaging of all – the game has no real personality of its own. Sure, it'll probably provide you with a cheap thrill for 10 minutes or so, but look any further, and you'll realise that this is just the chassis of a far better game.
A fitting end for one of PlayStation's most famous franchises, Uncharted 4: A Thief's End sits alongside The Last of Us at the apex of cinematic action experiences. Naughty Dog's ability to tell engaging tales is unmatched, with Nate's final chapter expertly balancing bombast against genuinely relatable themes. It won't redefine the genre quite like Uncharted 2, but the developer's boundless ambition means that this is a bigger, better, and more beautiful adventure than ever before.
Although it may be undeniably pretty, Masquerade: The Baubles of Doom suffers from a number of glaring flaws that prevent it from being a worthwhile experience. A clunky combat system, misdirected humour, and stale repetitive gameplay are just a few things that will likely diminish any amount of enjoyment that you may be able to draw from this sadly mediocre effort.
Push Me Pull You is an outstanding party game. Its bizarre concept, hilarious gameplay, and hyper polished presentation mean that it is an absolute riot to play with friends. If you're willing to overlook the lack of mechanical depth – and are on-board with its peculiar premise – you're in for a genuinely funny and dizzyingly enjoyable multiplayer.
The Park is a bit of an oddity. A walking simulator with an incredibly brief runtime – 90 minutes at a leisurely pace – that nonetheless has some fun ideas sprinkled in. Actually riding the amusement park rides is a lot of fun – and effectively creepy in a couple of instances – but the rest of the game has nothing to offer other than walking really. Toss in some less-than-ideal performance hiccups and mediocre voice acting, and the title doesn't feel like it comes anywhere near justifying its price tag.
What we're trying to say is: stay away from Coffin Dodgers. It's a humorous concept, but clearly not one that supports a whole game. The awful racing and abysmal presentation are the biggest offenders here, but it's a game with problems weaving all the way through it.
In a genre that's traditionally concerned more with open combat, Invisible, Inc.'s stealth focus is a revelation. Chock full of smart game design, you're gifted plenty of options in how you approach your mission, and despite having so many tools at your disposal, it remains satisfyingly challenging, without ever crossing over into being unfair. While the roguelike progression could potentially be a downside for some, the high level of customisation around the difficulty settings will swiftly rob you of this complaint. Simply put, if you have even a passing interest in turn-based strategy games, you shouldn't let this exceptional title sneak under your radar.
Taking a step back from being a hardcore dungeon crawler, Ray Gigant puts one foot firmly into the realm of modern Japanese RPGs, and the result is an accessible experience, perfect for those looking for a gateway into the genre. It's not quite up there with the best that the Vita has to offer, but a good battle system and an enjoyable story go a long way in making this a rock solid role-playing release.
A valiant attempt at creating a touch screen-based action experience with real depth, Severed struts confidently for four or five hours – before ultimately devolving into the same old swipe-fest that it seems to detest. Still, this is a wonderfully presented experience, with a mystifying world and some intelligent level design. If you're the kind of person who appreciates tailored Vita titles, then you'll more than get your money's worth here. It's just a shame that the studio fails to cut the foray off before it gets stale.