Luna Abyss is a AA shooter that holds its own against some of the elite of the genre. Its enticing and ominous sci-fi world is a delight to look at artistically, even if its muddy graphics let it down on closer inspection. Its story is fine, but a slick sense of progression keeps its action and platforming interesting from start to finish.
Through utterly superb set-pieces, gorgeous visual design, and an impactful soundtrack, Mixtape crafts one of the most meaningful story games in a long time. It's beautiful to look at, a joy to listen to, and so enjoyable to play - altogether, Mixtape is a sensational achievement.
For newcomers, Zero Escape: The Nonary Games is an essential purchase. You've got two excellent games that tell a wild and wonderful story that will stay with you for a very long time, and combine that with the engaging puzzles and you've got a recipe for a quality experience. For returning fans, it's a tougher sell: your purchase mostly balances on the enhancements of the PS4 edition, in which case we can only confidently recommend the package if you're looking to do a play though of the improved Nine Hours, Nine Persons, Nine Doors.
Mass Effect deserves better than Andromeda. The series has stumbled into a new generation, weighed down by tedious open world tropes and a catalogue of performance issues on the PS4. That said, it's not quite the disaster that some would have you believe. There really is a good Mass Effect game here, complete with endearing characters and great combat, but it's buried beneath a mountain of unnecessary clutter. In time, patches may sort many of its problems out, but until then, we can only recommend Andromeda to the BioWare faithful.
An interesting genre mash-up that offers noir adventure and city management in bite-sized chunks. An expertly crafted atmosphere can't hide some rigid storytelling and shallow systems, but fans of cop movies and resource management should give this one a go.
2Dark tries to do too many things at once. Its stealth mechanics, while occasionally satisfying, are frustrating and pedestrian. Similarly, its attempts at horror, while presented well, are undermined by bad writing and repetitive gameplay. A lack of clear signposting and a terrible UI do nothing to help this maddening experience.
Minor annoyances aside, Toukiden 2 has some truly addictive gameplay and tonnes of content to chew through. The game's dripping with atmosphere and looks great, with plenty of varied, large open world areas to explore. Meanwhile, the battle system is satisfyingly fast paced, and nothing quite compares to the power trip of ripping off the body parts of a giant demon.
Everything is not for everyone, and thus it's a hard game to score. This existential experience is not quite as pretentious as it appears to be, but it will still leave you mindful of your worth to the world – and the universe as a whole. Honestly, if you've ever found yourself enchanted by the sheer scale of space itself, then this game does an incredible job of communicating that through rudimentary interactivity alone.
Perhaps the main takeaway here is that FlatOut 4: Total Insanity is safer than its name suggests. There's not a lot to criticise in terms of its execution, but its ambition feels firmly rooted in the PlayStation 2 era. There's nothing particularly wrong with that, and if you're looking for a distraction to occupy between juggernaut releases, then the PS4 isn't host to many destructive racers that are better. But while there's fun to be had while you're playing, don't expect this above average car crash to live long in the memory at all.
The combat and gameplay are the stars that shine brightest in Momodora: Reverie Under the Moonlight. Its twisting map will take you to a whole host of vibrant and mucky locations throughout the city of Karst, and within those places you'll encounter a number of engaging boss battles and a ton of enemy variety. Its art style can go one of two ways depending on your tastes, but the lack of upgrades is hard to overlook within a genre that holds this concept as one of its core mechanics. Metroidvania fans will find lots to enjoy here, but the wider audience will be turned off by the throwaway story and visual style that may no longer be appealing.
While the overarching story in KONA will no doubt leave you cold, the tense atmosphere at the centre of its snowstorm setting will warm your desire to see it all the way through to the end. It should also be applauded for trying to add a surprising number of mechanics to what's ostensibly an adventure game, and while the survival gameplay ultimately feels superfluous, it at least works well in service of developer Parabole's presentational aspirations – which is more than can be said for the pointless combat and distinctly average collection of puzzles.
Atelier Firis makes huge strides forward with its lively open world, but it also takes several steps backwards in other areas. Reintroducing the time limit forces you to play the game at breakneck speed, which means that much of the world is ignored until over 20 hours into the game. Once you break away from the time limit, however, you'll discover a brilliantly diverse world that you can get lost in for countless hours, where you'll be free to properly enjoy what is ultimately a solid, but neglected battle system.
On a system bursting with great horror games, you can safely side-step Dying: Reborn. While we appreciate the attempt, the production values just aren't in place to create the tension that's intended here, and even though there are a couple of decent puzzles on display, there's not enough meat on this murder mystery's bones to make it worth the price of admission.
While Ubisoft has proven adept at successfully applying its open world formula to a lot of games over the years, Ghost Recon: Wildlands feels like the first one lacking any real identity. While it gives a good first impression with its impactful gun battles, visually distinct open world, and wide selection of weapons, it's ultimately the war of intentions at its heart – between the freedom and unpredictability of an open world on the one hand, and the preciseness of a strategic cover-based shooter on the other – that makes for a title that'll leave both sides of the battle disappointed.
LEGO Worlds is a technical accomplishment, containing thousands of bricks and items that allow players to build whatever comes to their mind. There are a few odd decisions and the gameplay will appeal more to a specific demographic, but Traveller's Tales' latest will surely prove a joy for most creative types.
Styx: Shards of Darkness is an enormous improvement over its predecessor. The gameplay has seen a large amount of refinement to the point where it's actually a fun game to play, and Styx himself steals the show with his charismatic performance. It's not without its own set of returning and new defects, but Styx's second adventure is something we can confidently recommend. This is everything the first game should have been.
A Criminal Past is a decent last hurrah for Mankind Divided. Its story is fine, but doesn't really add to what's come before. However, the Penthouse is a wonderfully designed and unique level that's well worth exploring for the half-dozen or so hours you're there. It also cleverly demotes your abilities, forcing you to change up your approach. It's a strong effort that tries a lot of new things, and while it's certainly not essential, a little more Deus Ex is always welcome.