Luna Abyss is a AA shooter that holds its own against some of the elite of the genre. Its enticing and ominous sci-fi world is a delight to look at artistically, even if its muddy graphics let it down on closer inspection. Its story is fine, but a slick sense of progression keeps its action and platforming interesting from start to finish.
Planet Zoo is, ironically, a relatively toothless park building game. It doesn't have the delicious chaos of the Jurassic World Evolution games or the thrills of building your own rollercoaster and then hoping it'll stay on the tracks in Planet Coaster. But it's a pleasant and charming game. There's an airy joy in creating a peaceful home for animals to live in, and the earnest conservationist slant of Planet Zoo is hard to fault.
If you're in the market for a mostly typical JRPG, and you can stomach some low budget presentation along with slightly flawed gameplay, you could do a lot worse than Monochrome Mobius. It's one of those games that feels like a heartfelt effort, and that might be just enough to outweigh its problems.
Baldur's Gate 3 is the new reigning RPG monarch, demanding your homage with its insane level of depth and detail. Even if its gameplay might move too slowly for some, it's hard not to be astounded by the sheer scope of this adventure. An epic in the true sense of the word, Larian's latest is a game that can utterly consume your life for days, weeks, months, even years, should you embrace its brilliance.
Chants of Sennaar has a terrifically unique focus on translation, portraying the differences between various cultures’ languages excellently through its enjoyable puzzle-solving. With no other game quite like it, we’d highly recommend getting lost in translation here.
Even if you’ve not played the other games from the series, Anonymous;Code is a great place to start due to its standalone story. While there are a handful of references to past events, these are well-explained in the moment. If you’re looking for an exciting new visual novel, this one is well worth your time.
Tenebris Pictura doesn't ever supplant itself as a game you feel you must see all the way through. The world and puzzles may intrigue you, but the combat made me continually want to walk away from the game.
And then there's the games. Watching a video describing Jordan's first attempt at making a video game and then actually being able to play that build — framerate dips and all — is a remarkable experience. On their own most of the games here would be little more than curios, but presented here as they are they're a fascinating time capsule, and an enthralling window into the creative process. For anyone interested in the history of video games we can't recommend this enough.
Although Somerville has some standout features, gorgeously peaceful environments, and atmospheric, silent storytelling, they're somewhat dulled by its terrible controls, awful performance, and lack of exposition. Being restricted to walking pace and the path forward often unclear, you frequently end up walking into invisible barriers. There are huge drops in frame rate throughout, especially when loading new areas, and the lack of names and backstories for the family you're playing leaves you frustrated with little to no attachment to them and their eventual outcomes. If you’re looking for a short, touching title to tide you over until the next big release, this may be worth a look, but with all its issues, it's better off left alone in the dark.
The game takes the familiar formula of the series, featuring compelling puzzles, chaotic combat, and perfect presentation, and sticks by it. With a whole new campaign and a wide variety of fresh and familiar abilities, Trine 5 appeals to series fans both new and old.
Overall, Sea of Stars is immensely enjoyable from start to finish. While it's been inspired by various classic RPGs, it sets itself apart with an engaging story, some brilliant characters, and surprisingly deep lore. On top of that, the combat is great fun thanks to its involving, strategic mechanics, and exploring the gorgeous pixelated world is rewarding. It isn't perfect, but it overcomes any flaws with its charming presentation, a world ripe with things to see and do, and no shortage of personality.
Madden NFL 24 is a good sports game, a playoff contender even – but you just never really get a sense this game is going to win the Super Bowl. That's the fundamental flaw here: it's a good effort from EA Tiburon with a lot of strong under-the-hood gameplay and presentation improvements, but the annual development cycle is preventing this series from really taking meaningful strides forward. Superstar, the reskinned Face of the Franchise, is fine for a few hours – and even Ultimate Team has improved to be more accessible overall. But cumbersome menus and a general sense of familiarity drop the ball, and prevent the release from reaching its full potential.
Memories of Marl Kingdom improves on its predecessor's weaknesses. Battles offer up a challenge and need to actually be thought about. The chapters in the game are set before, during, and after the events of the first two Rhapsody games, giving a deeper insight into the stories. Again, injected with musical intermissions, it’s an all-round better experience than Ballad of the Little Princess, albeit a much briefer one.
The always-online multiplayer aspect comes with the usual latency issues: you’ll be chasing someone and land an attack but the other person has already run past you, meaning your attack doesn’t hit. We also ended up shutting doors on ourselves rather than behind us due to this issue — it's incredibly frustrating and can be the difference between a win and a loss. Combined with the occasional visual bugs, precise positioning for interactions, clunky user interface, long lobby wait times, and lack of content, this leaves The Texas Chain Saw Massacre on the floor bleeding out.
It's a very concise game with a laser focus on its core idea. Framing the action with lo-fi presentation and a daft plot about the black army defecting to the white kingdom, it feels like a forgotten 90s PC game. To that point, there's not much to it beyond the main mode, though there are extras for clearing it — Endless mode is self-explanatory while Chase mode is a interesting take on survival. It's a tight-knit package that, while repetitive in the end, succeeds with its less-is-more approach.
Fort Solis starts out promising, with an eerie and mysterious narrative that just seems to get everything right. From environmental details to pacing, this opening act genuinely had us thinking we had a Firewatch or Everybody's Gone To Rapture on our hands. However, as the game begins to expand, the pacing tanks, the story fumbles its way across the finish line, and the gameplay experience makes us want to throw our DualSense off the wall. There are a number of ways in which we should be impressed by the game - it's made by a 10 person team after all - but in the end Fort Solis is an experience as dusty as the red planet itself.