there's no denying that Age of Mythology’s gameplay can feel simplistic, which is ironic, considering how influential the series has been. Having played a bunch back in the day, the missed campaigns are appreciated, but we can’t see ourselves regularly returning to the well.
Dragon Age: The Veilguard isn't quite BioWare back to its absolute best, but it is the most cohesive and emotionally engaging RPG that the studio has delivered since Mass Effect 3. Its shift to crunchy action combat is an improvement over Inquisition's middle-of-the-road approach, and although the game feels a little light on meaningful player choice, the storytelling pulls no punches when it actually matters. This is a gorgeous and gripping adventure, backed by a cast of endearing heroes and deliciously devious villains.
Visually, The Entropy Centre can be a bit hit-and-miss. A lot has clearly been put into the visual aspect, but it does often feel like assets are reused over and over. As such, the inside of the facility can often feel a bit stale and samey. The same cannot be said for the outside of the facility, though, where outer space looks incredible and almost picture-perfect.
If only the rest of the game could reach those standards; it's a frustratingly average title that does nothing particularly well nor insultingly bad. The Chant is just very okay, which is probably the most boring route it could take.
God of War Ragnarok is phenomenal. Even amongst PlayStation Studios' typically stellar output it's a showpiece - a masterfully crafted game that smashes expectations at almost every turn. The sheer, often ridiculous scope of Ragnarok makes 2018's God of War feel like a prologue - and that's perhaps the highest praise we can bestow upon a sequel.
All of these unique ideas being presented with updated graphics, performance, and music provide one of the best brick-breaking experiences we've ever had. Between a surprising amount of content and the willingness to try new things and be creative, if you like brick-breakers, this is not one to miss.
Star Ocean: The Divine Force is like a comfortable pair of JRPG slippers. If you're in the mood for a Japanese role playing game and you've played all of the good ones then you can rest assured that this one is fine. It's okay. It's comfort food. You know that feeling when you just wish Netflix would make another season of Mindhunter and so you end up watching Criminal Minds? That. Only in space.
Ultimately, Saturnalia is one unique horror experience where the developer's own use of limited resources combine to create something compelling and unique.
All in all, this is an astoundingly stylish effort from such a small studio. Signalis is riveting in both the construction of its world and the tense survival horror gameplay it executes so well. Don’t overlook it because of its very late last-gen release: rose-engine’s effort has its feet firmly planted in the future.
It's staggering how little has been done with NHL 23 to differentiate it from last year's edition. Bugs that should have long ago been quashed remain, Be A Pro continues to be littered with spelling errors and conversations that make no sense, retirement and championship banners in arenas are as far behind as half a decade, and the list goes on. Despite all that, women being integrated into HUT and desperation plays are welcome improvements, as is the overhaul of rink atmosphere. Ultimately, while NHL 23 isn't a step backward per se, the move forward is so small, so minuscule, that it may as well not have moved at all.
We can scarcely recall an occasion where we were more disappointed by a sequel than New Tales from the Borderlands. We wanted to love this. We'd have accepted liking it. But we hate this game. This is a ten-hour narrative adventure that feels four times as long as it needs to be, with dreadful characters, and appalling, relentlessly unfunny jokes. It's a spectacular misfire, its only success to speak of being the rare example of a sequel so bad that it ruins the original, too.
At a glance, currencies such as TP, Spirit Syphons, Zeni, and the unreasonably expensive premium cosmetics, may emphasize predatory microtransaction tactics. However, daily and weekly challenges encourage playing rather than paying to win. That said, the grind can become unnecessarily long, even if you're just looking to buy some new clothes for your character.
Ultimately, the worth of Uncharted: Legacy of Thieves Collection on PC will depend on your situation. If you've experienced the boosted performance and fidelity of the existing PS5 remaster, you'll struggle to justify another purchase - but for those who have yet to experience these classic PS4 titles, this is a fantastic port, complete with all of the graphical prowess that you'd expect.
With its melding of excellent gameplay systems, married to a truly unmatched sense of style and an iconic soundtrack, Persona 5 Royal is a true work of art — and that makes its publisher's greed all the more shameful.
At its best, A Plague Tale: Requiem is one of the greatest narrative-focused experiences on PS5 to date. Technical limitations get in the way some of the time, but with improved stealth and combat mechanics, this is a really well-rounded game that excels at nearly everything it does. Innocence demonstrated Asobo Studio's potential in bursts; Requiem has absolutely realised it.