
American Truck Simulator is my game of the year. Again. If we get more states in 2017, it almost certainly will be my game of the year then, too.

American Truck Simulator is my game of the year. Again. If we get more states in 2017, it almost certainly will be my game of the year then, too.

Really, what this is is The Martian compressed into a fraction of its length, with minor interactivity in a few key scenes. It feels like it should be a promotional freebie for the movie, not a $20, 40-minute game that actually costs more than the bloody Blu-Ray does.

It is a pretty decent VR title though, with a strong conceit and pleasant scenery. That makes it notable enough. To be honest, what it really needs is support for sticking your arms out at your side and flapping around like Big Bird, but perhaps the later Vive version and/or Oculus Touch support might let us live out our Michael Keaton mid-life crisis fantasies.

I like the game at CE’s heart, but interacting with it is simply unpleasant. Were it slick and reliable perhaps I could bear its extreme micro-management and unhelpful UI, but the fact is that it’s currently strewn with technical errors, most of which boil down to, once again, build orders not happening. Meteor storms, cult outbreaks and merman invasions are its highlight, yes, but ultimately they are just colourful interruptions to a deeply frustrating normality.

With Civ 6, I really do feel like I’m playing Civ right out of the gates – it’s remarkable how much it reminds me of the first ever game in the series. There’s a certain balance and pull of development vs competition that’s really present and correct, and now it’s accompanied by this delightful, colourful, busy appearance it feels surprisingly fresh, once one can get past its failure to explain stuff like Amenities.

Happy 20th birthday, Lara. I hope you find your way home one day.

THUMPER is the videogame you should play today.

If Slayer Shock is to have a long afterlife, it will come not from binging, but from slow, careful forays into its Hellmouth.

Straightforward, simple, but slick and solid. Cossacks is comfort food, but it feels sufficiently of today despite its cheerfully throwback heart. I had a good time, and most of all I realised that I’m more than ready for this once so staid of genres to come back in earnest.

Despite its sometimes very obvious limitations, Event[0] feels like the start of a beautiful friendship.

Reigns is glorious. The power of choice, distilled to its essence, heavy with consequence, and a game that clearly delights in its cloistered malevolence. May it reign forever. But… maybe on your phone rather than on your PC.

Firetop Mountain itself becomes a little 3D board, rather than the hulking, ominous sprawl of fond imagining.

People are going to like it, because it achieves what it sets out to do and because it can yet be mined for greater efficiency of construction and weirder or more specialist designs, but right now I’m not expecting the break-out mega-success of a Factorio or Rimworld. It just doesn’t have the flex. Not yet, anyway, but the slick, compulsive, ever so slightly bland Project Highrise is certainly a strong foundation for the community to take it somewhere weirder and wilder.

I cautiously recommend checking Valley out regardless, because, dreary exposition, excessive darkness and a cruel and unusual checkpointing system aside, it does what it does with polish and expertise.

Headlander’s hugely charming, basically, and though it doesn’t run too far with the humour of its concept, it absolutely makes the gimmick work from a play point of view. It’s got more steam in its engine than other recent, similarly high-concept Double Fine endeavours too, working hard to stay vibrant throughout.