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John Walker

Reviews186
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Reviews

21 reviews
Perfect Angle2015
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What's such a shame about the puzzles, beyond those which are simply bad (not very many, but gosh, they're bad), is that what it doesn't do is let you move around the world. And that's even more strange when the transitions between puzzles are the camera swooping down streets and through doors between one and the next, so there was definitely a world built in which one could have moved about.

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Nuclear Throne2015
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If you're the sort who shies away from bullet hell twin-stick shooters, or finds the permadeath of roguelikes to be too punishing, I think Nuclear Throne might be the game to try. It might well ease you into those troubling waters. I tend toward those instincts too, but this is so immediately accessible, so ridiculously replayable, and so satisfying to get better at, that it transcends. And if those sorts of games are your thing and you've not already delved in during development, then flipping crikey, get this immediately. And blimey, I'm tired.

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Skyhill2015
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[I]t's undeniably repetitive. I like the game a lot, and in a large part because of its simplicity. But it's certainly walking a fine line, possibly limiting how many times someone might want to take another trip down its randomly generated tower knowing they've encountered many of its surprises. Still, that doesn't seem to stop me from wanting one more go. Which is probably the most important thing.

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Mushroom 112015
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It's rare for a puzzle game to be truly original, but Mushroom 11 can claim that accolade. It applies its originality in smartly traditional ways, employing 2D physics puzzles in a new style. It's glitchless, which is a rare treat, especially for a game that lets you break your blob into many parts and jam them in between rotating cogs and swinging platforms. It's one of the best puzzle games in a very long time.

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Sublevel Zero: Redux2015
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So there Sublevel Zero lies, this peculiar mix of instantly entertaining and disappointingly hollow. Tidying up the crafting, and making it meaningful, would add a lot. And gosh, it desperately needs a rethink about those unexplained, unpredictable dead-ends. But heck, I want to keep on playing anyway. I feel like so much more could be added to it, and I rather hope to see that happen. As it is, I'm suspicious it won't hold people's attention long enough for the £11 entry fee.

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The Beginner's Guide2015
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So did I enjoy it? Kind of. I think I appreciated it more than I enjoyed it, and then that appreciation was tinged with a wish that it could have been more. More clever, more surprising, more deep. But more importantly, it made me think, made me worry about people I care about, made me uncomfortable. And for that, I think, it deserves praise.

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Armikrog2015
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There's a chance the bugs could be patched out, although this really is in a sort of Arkham Knight place where pulling it and finishing it is the better option. But even if it ran without constantly breaking, it would still be a really dreadful adventure game. A gorgeous one – some of the most lovely animation I've ever seen in a game – but just so poor.

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Mad Max2015
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What you have here is a decent, if flawed game. And it's been released into a market with some really stunning games in the same genre. If you've bought it, and are playing it, the chances are you're having fun and not regretting the purchase. You would, of course, tick Yes when asked if you like it. So would I.

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Submerged2015
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It's a reasonably short game for £14 – perhaps an afternoon's stuff to do first time through. But it's so unrelentingly lovely, and such a rare pleasure to be experienced without constant worry about being shot in the back of the head, or eaten by a wolf, or running out of time, or any of the other ways games so desperately want to concern us.

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Victor Vran2015
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It certainly doesn't get to join the elite group, but if you're after some ARPG entertainment, it more than fits the role. I'm far from finished, after spending a hefty amount of time with it, so there's a lot on offer here, not least with the incentive to replay older sections to perfection. Turn the voices down, put a podcast on, and sink in.

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Technobabylon2015
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[I]t is a beautiful-looking and well-written game, in a way that adventures far too rarely see. It's a game that proves to me that I'm right to demand so much more from point-n-clickers that get eulogised despite their enormous flaws. It has restored my faith that the genre deserves high expectations, even if it occasionally fails to meet them. And it's a long, detailed chunk of hefty sci-fi, with some careful character work.

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