
I’ve absolutely loved this. It’s so refined, so well crafted, so supremely gory for something with such deceptively simple presentation, and has a difficulty pitch that feels always challenging, but remarkably fair.

I’ve absolutely loved this. It’s so refined, so well crafted, so supremely gory for something with such deceptively simple presentation, and has a difficulty pitch that feels always challenging, but remarkably fair.

I’ve had a very splendid time with this, and have much splendid time left with it. A proper fine achievement, and a game worthy of measuring against the mighty Metroid.

For me, I saw the beginnings of a truly exceptional game, and feel a bit like I just finished its demo. But what a lovely demo!

A visually stunning game, belying its origins as a creation of two animators, alongside some delightful writing, weaving a complexity of narrative that completely surprised me. But one that offers the player far too little actual investigating, and in the end, far too much tiresome wandering.

This is a good adventure game! It’s actually an incredibly clever adventure game doing lots of very subtle smart things! It has its issues, but don’t we all.

A combination of Portal and Metroid Prime, all played out in a backyard. And it's wonderful.

Photographs is a very novel experience (well, a very short story experience, fnarr), lovingly crafted, if not fully composed. I don’t love it as a puzzle game, but it’s a vignette of vignettes, and I like it for that.

But this is wonderful. Completely wonderful. Original, inspired, challenging, and most importantly of all, that constant sense of “Oh no, how will I ever do this one!” so quickly followed by, “I AM A GENIUS!” It’s a very, very smart game, that has the humility to let you, the player, feel like the clever one

There is just SO much to do, to explore, so many secrets I know I’ve missed, and bits I want to return to. This is completely splendid.

Vignettes is a toy. And that is why it’s completely splendid.

I just kept thinking of so many different ways this could have been a much more ambitious take on a cheerful anachronism from an ancient 16-bit era. Sadly, I appear to have been the only one.

The result is a very decent puzzle game, that occasionally has completely inspired puzzles within it. If it could have focused on the buttoned levels, gosh, it’d have been a real classic. As it is, it’s a calm, gentle game, with intermittent moments of brilliance.

I’m 32 puzzles in, and that’s taken me a good long while. That there are 68 more of these to go, plus another 60 that have been released since the game’s initial release, makes me a very happy little man.

Ultimately, Rainswept has a good story to tell. A sad story, one of grief, loss, murder and small-town cruelty.

It reeks of development hell, as demoralising to play as I imagine it was to make. Yes, clearing a map of its icons can be readily distracting, and it fulfils this role at least.