
For me, I saw the beginnings of a truly exceptional game, and feel a bit like I just finished its demo. But what a lovely demo!

For me, I saw the beginnings of a truly exceptional game, and feel a bit like I just finished its demo. But what a lovely demo!

This is a good adventure game! It’s actually an incredibly clever adventure game doing lots of very subtle smart things! It has its issues, but don’t we all.

A combination of Portal and Metroid Prime, all played out in a backyard. And it's wonderful.

Photographs is a very novel experience (well, a very short story experience, fnarr), lovingly crafted, if not fully composed. I don’t love it as a puzzle game, but it’s a vignette of vignettes, and I like it for that.

But this is wonderful. Completely wonderful. Original, inspired, challenging, and most importantly of all, that constant sense of “Oh no, how will I ever do this one!” so quickly followed by, “I AM A GENIUS!” It’s a very, very smart game, that has the humility to let you, the player, feel like the clever one

There is just SO much to do, to explore, so many secrets I know I’ve missed, and bits I want to return to. This is completely splendid.

I just kept thinking of so many different ways this could have been a much more ambitious take on a cheerful anachronism from an ancient 16-bit era. Sadly, I appear to have been the only one.

Vignettes is a toy. And that is why it’s completely splendid.

The result is a very decent puzzle game, that occasionally has completely inspired puzzles within it. If it could have focused on the buttoned levels, gosh, it’d have been a real classic. As it is, it’s a calm, gentle game, with intermittent moments of brilliance.

I’m 32 puzzles in, and that’s taken me a good long while. That there are 68 more of these to go, plus another 60 that have been released since the game’s initial release, makes me a very happy little man.

Ultimately, Rainswept has a good story to tell. A sad story, one of grief, loss, murder and small-town cruelty.

It reeks of development hell, as demoralising to play as I imagine it was to make. Yes, clearing a map of its icons can be readily distracting, and it fulfils this role at least.

For less than a couple of quid, this is well worth it. Randomly generated puzzles, so you won’t run out, plenty of options, and that bonkers triangle mode for a real head-scratcher.

A slow, gentle, personal RPG, with neat little stories, characters I remember, and a real sense of having spent time in a special place.

What a really pleasant time this is. It’s family-friendly, without being a kids’ game.