
I’m really impressed by Sagebrush. It could have been tacky, it definitely could have been gross, but it’s neither. It’s sensitive, well constructed, and harrowing just where I think it should be.

I’m really impressed by Sagebrush. It could have been tacky, it definitely could have been gross, but it’s neither. It’s sensitive, well constructed, and harrowing just where I think it should be.

Honestly, this is purist FPS as good as it gets, just a constantly stunning game. Don’t miss this.

This remains the magical, bizarre, joyful and utterly peculiar game that earned its place in gaming history. It also remains very short (about four hours at a slow pace?), but also extremely replayable, with so many targets to meet. And it’s very funny, in a super-dark way.

Although that said, even if the bugs and AI were fixed, it would still leave behind a version of Just Cause that barely changes anything you actually do since the third edition, yet has made every aspect of doing it so astronomically more annoying. What went wrong? How did such an established and entertaining series end up in such a quagmire? Gosh I’d love to know.

Clicking buttons is obviously an innate pleasure for all humans, and The Room Three understands this on such a wonderful level, as your interactions reap such visually and aurally gratifying rewards.

It’s fair to say On A Roll does a good job of capturing the cartoon. It’s bland, repetitive, churned-out rubbish seemingly based on the mantra, “Oh who cares, it’s for three year olds.” I’ll tell you who cares: THE PARENTS.

Honestly, I find writing about these games increasingly exhausting, and playing them just as fun as ever.

It's just simply a wonderful creation that you absolutely should buy and play. It's brief – the nine levels will perhaps take you a couple of hours – but a splendid couple of hours they are. Daft, fun, exuberant and very pretty, it captures a sense of joy like little else.

It's often a lot of fun to grapple and leap about in, but it's always too quickly spoiled by something else.

Wreckfest is a splendid antidote to the po-faced severity of the current crop of Need For Speeds, Crews, and so on.

Right now, this is an awful lot of not very much.

Mooncrash is an enormous paddling pool compared to Prey's Olympic swimming pool. There's none of the depth, but it's a heck of a good time to splash around in.

It's very charming, very beautiful, and both its comprising halves are enjoyable in their own ways.

I honestly can't remember the last time I've enjoyed a long-form point-and-click adventure this much. It reminds me why I love the genre so much.

The Forest remains a huge achievement, and a survival horror game that somehow manages to keep those two elements surprisingly separate and yet let each impose upon the other in very interesting ways. I do wish it had been tidied and bug-fixed by now, but I can't stop wanting to play despite it.