
This could have been the Hidden Folks of murdering. And it's all there, underneath the mess, waiting for someone to rescue. Sadly that has, so far, not been realised.

This could have been the Hidden Folks of murdering. And it's all there, underneath the mess, waiting for someone to rescue. Sadly that has, so far, not been realised.

You absolutely should play it if you've played To The Moon. If you haven't, you should blooming well go and play that, and then this.

A stunning puzzler like nothing you've played before.

You'll have an example off the top of your head, but I'm struggling to think of the last twin-stick shooter that put a big emphasis on downtime between blasting, with NPCs, a decent chunk of story, and an RPG-style upgradeable roster of characters. That's what Tower 57 rather modestly offers, all through very pleasing chunky 16-bit art.

If you want a new Lego game to sit down and play with your kids, or indeed by yourself, then this is the one you've been waiting for since 2013.

The most bizarre combination of ambition and the complete lack of it in one game. Astonishing, but flat.

Need For Speed Payback is really very terrible indeed

Given how bad it could have been – hell, was expected to be – it's quite the pleasant, sometimes harrowing, surprise.

Engare is definitely too short – more levels would have been very welcome. And it's definitely very simple. It's testament to what a smart and interesting game it is that neither of these things put me off. In fact, it's a game that just kept putting a smile on my face as I solved each level.

Gosh it's fyn. It's ytterly ridicyloys, bombarding yoy with new items like nothing else, jyst constantly asking yoy to go have some fyn. "How aboyt trying that level with this?!" Okay! "Now this!" Syre thing! And that's enoygh.

Hob is like a beautiful example of how to make a third-person action game.

A super-tricky game with a wonderfully smooth difficulty curve, and a masterclass in design when managing to offer real depth and challenge despite limiting itself to just two buttons from start to finish. You'll feel amazing when you succeed.

It's not the deepest game, but it's smart, ridiculously pretty, and has me completely hooked.

A slightly less good version of the two year old phone game. Which is still a top game, but, you know, not really something to write home about.

With Atlas Rises, it's worth returning to No Man's Sky