
The open-world Dark Souls successor is staggering in breadth and challenge

Last reviewed: Zero Parades: For Dead Spies · 15 days ago

The open-world Dark Souls successor is staggering in breadth and challenge

A defiant wuxia epic characterized by rapid, brutal combat

More than once, I’ve wished the entire game could be as satisfying as those research stations. But these little side quests don’t advance the plot, and they offer barely anything in the way of story tidbits or character development. They don’t even put a strain on my graphics card. But they do offer a glimpse at what could have been — a version of Spider-Man who helps out where and when he can, not using the power of a massive surveillance state, but rather his own eyes, ears, wits, and web-shooters. It’s a lot easier to maintain this illusion on the Steam Deck, only halfway paying attention to the plot as I swing through Central Park and rescue a homeless man’s pet pigeons. Spider-Man should stay small. He’s a friendly neighborhood type, after all.


Though the expansion launched with bugs, High School Years is still worth it

Episode One: Flux brings tough new choices on Erlin’s Eye

There’s a lot to do in Bear and Breakfast, a lot of story to unspool, and a lot of different characters to meet. You’ll pick up tons of trash and serve food to the humans that threw that trash on the ground. You’ll put down carpets and hang photos on walls, install plumbing and hire someone to fuel your fires.

Monolith Soft has been building toward it for years

Let’s hope it doesn’t age as poorly, though

Nine distinct scenarios, one prevailing problem

And a promising start for Interior/Night

It’s a whole new game, but still very familiar, for the right reasons!

The new DLC makes a star out of Ms. Chalice

And it has me more excited than ever for Street Fighter 6

There’s an excellent expansion in Sunbreak buried behind too many monsters I’ve already fought


A Freudian puzzle game about missing halves of corpses