
The open-world Dark Souls successor is staggering in breadth and challenge

Last reviewed: Zero Parades: For Dead Spies · 14 days ago

The open-world Dark Souls successor is staggering in breadth and challenge

A defiant wuxia epic characterized by rapid, brutal combat

Madden NFL 17 does so much it's hard to speak of all its appeals and improvements

Mankind Divided's cybernetic playground feels fresh, even if it doesn't go as far as expected

Bound is an imperfect but enchanting reminder of the power of art

No Man's Sky is an impressive set of tools grafted onto a game with very little going on.

Abzu is gorgeous and calming but a little shallow

Headlander isn't Double Fine's funniest game, but it's one of its most consistently fun

Quadrilateral Cowboy teaches you to use its toys, but doesn't give a lot of room to use them

I Am Setsuna is a somber yet joyful nostalgia trip

Necropolis fails to capture the magic of its influences

Ghostbusters (2016) is a cynical bit of licensed drivel

Every piece of Videoball feels crafted for competition, and even when I was getting whipped by the game's AI opponents, it was a joy to play. With the pinpoint control and endless playability of the best arcade sports experiences, the small team at Action Button Entertainment has invented something wonderful and new in Videoball.

At around six hours long, Song of the Deep doesn't have enough time to become a disaster, and there are redeeming aspects of it. The character, the voiceover, the presentation are all a change of pace from the video game status quo, and the sense of discovery the first half offers is welcome. But it's hard to shake the feeling of a game with potential that never quite figures out how to deliver on it.

Zero Time Dilemma is a fitting finale, even if the gameplay gets lost in the background

Star Ocean: Integrity and Faithlessness has good ideas but never goes anywhere with them

Inside deftly explores darkness without resorting to humor