
The open-world Dark Souls successor is staggering in breadth and challenge

Last reviewed: Zero Parades: For Dead Spies · 2 months ago

The open-world Dark Souls successor is staggering in breadth and challenge

A gripping finale can’t save a bland cast and shallow writing

Zen and the art of understatement in game design

Wii Sports gets the sequel it needed, over 15 years later

Fight demons, hire mercenaries, make gold

The Southern Gothic tale examines characters who have strayed from, and returned to, childhood beliefs

There’s plenty more for me to tell you about this game, like how it stacks twists atop each other like a tower of turtles, without ever collapsing under all that narrative weight. Though reading more would spoil the fun – and trust me, you’ll be doing plenty of reading once you boot the game up anyway. I’ve written so much about why this game means the world to me. Now I leave y’all to decide whether or not to play it.

Re-examining CD Projekt’s Achilles heel after patch 1.5

A ‘lite Franchise’ mode is an unexpected winner


Kirby’s new car can only take him so far

And reminds me why ‘Diablo meets guns’ was so fun to begin with

Despite the care on display, Tango’s newest is too often a slog

It felt nostalgic, like playing a video game sitting next to a friend, taking turns flipping the manual pages back and forth. It felt like making notes in those margins, circling hints and clues to come back to later. Sometimes, it was utterly surprising. A person found something so bizarre, unlike anything I'd seen yet in this world - and it flipped the game upside down. There's the community aspect to the language, too: Little bits open up as others present theories and translation methods, each pulling a different piece of information into the puzzle. When someone makes even the tiniest breakthrough, it feels unreal.


An action-RPG that outpaces its Diablo influence
