
Human: Fall Flat is unquestionably charming, and tremendous fun when it’s not annoying me so much I want to find the developers and put staples in their toes.

Human: Fall Flat is unquestionably charming, and tremendous fun when it’s not annoying me so much I want to find the developers and put staples in their toes.

It’s a clumsy, dull, shallow, lacklustre trudge through cold soup. And fails at the most important aspect of any game in the genre: making me want to have another go.

It’s wildly derivative, which is such a peculiar thing to see from such a developer, but I’m glad it exists. It’s just… well, it’s fine.

Clearly others are adoring this, so read around. I certainly will be now to try to work out what on Earth was going on last week. But I completely didn’t get this. It has a few decent puzzles, all of them boringly repeated. It looks lovely, when it remembers to, but mostly doesn’t.

This is, for children, adults, anyone, a really lovely thing, funny, silly, and tremendous fun to play. If you've a kid who just got into Star Wars via the new movie, goodness me this can't be recommended highly enough. But at the same time, and I've been the one fighting off saying this for years longer than many others, it's getting stale. I

In the end, Breached is just too small in every aspect to feel satisfying. I’d love to see this fleshed out into something with more ambition and more purpose. As it is, even at the reasonable price of $7, it feels too fleeting.

This is a disaster, and the biggest surprise about it is that Ubisoft thought it worth releasing.

Nu Watson and Holmes look dangerously close to Downey Jr and Law, five years too late, and their new voices are bizarrely unenigmatic, if competently delivered. It's not a reboot, nor a refresh, right down to the repeated locations and character models of the likes of Lestrade, but rather the weirdness of the series continuing its morbidly fascinating spiraling descent into lunacy. If I find myself carrying on, I'll certainly let you know what happens next, but in the meantime, yeah, avoid.

I thoroughly recommend it, for those looking for something erring much more toward the more casual end of the strategy world, the only region of the genre with which I'm comfortable. It's bright, breezy, light and fun, and perhaps, after all, that's enough.

It's got this weird bubbling heart underneath it, a clear desire to be a great game despite not being able to reach it. It's packed, varied, and so bloody enormous. It's a real muddle, and a muddle for which I've developed a real soft spot.

I had a splendid time with Kathy Rain, and thoroughly enjoyed a game where I couldn’t see where it might be heading.

[T]his is still Shadow Complex, well loved, and definitely a decent time. Just a decent time from six years ago and looking and feeling like it.

Few games come close to being this well made, this lovingly animated, and so madly pleasurable to play.

OPUS is very cute, and while the story obviously borrows heavily from elsewhere, and while the core mechanic will feel familiar to fans of Mass Effect, it was almost a lovely idea.

It definitely makes me very interested to see what developers Lemonsucker do next.