
As it is, despite having spent dozens of hours playing this, I've always felt at arm's length.

As it is, despite having spent dozens of hours playing this, I've always felt at arm's length.

It's stuck with me, it invaded my dreams last night, it's impactful like a knife tip is impactful. It's inescapable that at times it's sophomoric, but it's worth it for the more pervasive disturbia that ultimately rules.

As it is, it's a lovely, fun game that too frequently reminds me of its mistakes. And despite that, I want to keep playing. Which is probably rather important.

Pivross is a 3D picross game that still needs some work

Obviously reminiscent of Gone Home (and there are a couple of nods hidden in there), it manages to feel different enough in its approach to stand apart. And indeed that it packs all the detail into one room is no small feat.

It's very charming, a lot of fun, and perhaps most importantly, executes its central conceit with deftness.

It could be a lot better, but I really enjoy playing what it is.

There we are. A solid, decent picross game, that unquestionably stands in the shadow of Pictopix, the one picross game to rule them all.

Everything in Super Seducer is tragic. It's deeply offensive, of course, perhaps even more so for what it deliberately leaves out than the wretched drivel it includes.

Chuchel is a creation of pure joy, an absolute masterclass in silliness, with pleasingly involved puzzles to boot. It's a giant cuddle of a game, interesting to all ages, and with a manic edge that never slows down.

If you breeze through Spelunky and its ilk, this is unquestionably the game for you.

There’s definitely a nice idea in playing as a tech support trapped behind deploying stock phrases, as some larger story unfolds about you, but Tech Support: Error Unknown just doesn’t deliver it.

It's clear that Cypher is beyond me. The first couple of rooms were a breeze, but quickly I was finding it too obtuse, too interested in being difficult and not interested enough in teaching me how to solve it. And that's very much a personal taste thing. For people super into this sort of thing, with brains bigger than mine, this'll be a sweet treat.

A truly beautiful game, uplifting, gorgeous and alive.

That it ultimately collapses into a string of unpleasant platforming sequences that the core design simply can't sustain means I grew to loathe Crossing Souls, once it entirely abandoned its redeeming features for everything it couldn't get right.