
Of what I've played so far Dandara offers a fresh new way to play a very familiar format, with deft design and strong puzzling wit. I just wish it had remembered to give me a reason to do so.

Of what I've played so far Dandara offers a fresh new way to play a very familiar format, with deft design and strong puzzling wit. I just wish it had remembered to give me a reason to do so.

Octogeddon refers back to the arcade cabinets of the '80s, both in the simplicity of its opening premise, and in much of the presentation. But it is its own unique idea, that while not world-changing or particularly revolutionary, is quietly brilliant in its delivery. I only worry that it's slightly too quiet.

This is a decent, very peculiar puzzler, that does entertaining nonsense to the insides of your brain. Hard not to like.

For me, the more of it I played, the more I found it got in its own way. Its clumsy prose is a struggle to read, its difficulty spikes are aggravating, and the sense of being directionless is too all-pervading. I feel certain this will find its audience, and what a joy for them. But sadly, not so much for me.

Paradise is a very satisfying and deeply peculiar game.

If you already love these puzzles, this is a must buy, and if you want to get into a smart, engrossing, and perfectly delivered pure puzzle game, this is an amazing place to start.