
The open-world Dark Souls successor is staggering in breadth and challenge

Last reviewed: Zero Parades: For Dead Spies · 15 days ago

The open-world Dark Souls successor is staggering in breadth and challenge

A defiant wuxia epic characterized by rapid, brutal combat

A train ride into the post-apocalypse

It’s strange and wondrous, and above all, it treats me with respect

Wario’s latest Switch outing’s added complexity takes away from what makes the series great

I can have a little cosmic dread, as a treat

The care present in Ghost of Tsushima’s design makes its undercooked take on its own ideas harder to forgive. Take its themes seriously, and it becomes a story about a feudal landlord learning that maybe life isn’t about him, but centering on him anyway. The Jin Sakai that players engage with through play — the Jin Sakai that composes haikus, loves animals enough to play them little tunes on his flute, who never met a row of bamboo he did not want to cut for fun — seems to have the interiority that the Jin Sakai of Ghost’s narrative does not. One is a thoughtful guy you might want to hang around. The other is not. He’s kind of embarrassing.

A tale of murder, gossip, and Roman architecture

You don’t play a No More Heroes game for its story. You play it for its style, and No More Heroes 3 has style in spades. The best thing I can say about No More Heroes 3 is that its combat and open-world design stay out of the way, letting its style take center stage, occasionally facilitating some truly great one-off moments.

Procedural storytelling meets player narrative in one of the year’s best games

A Left 4 Dead-alike that can’t blaze its own trail

A Freudian adventure full of warmth, compassion, and humor


Twelve Minutes is an uncomfortable journey — maybe too uncomfortable

A meticulously paced disciple of Metroid that revels in the past

A promising cyberpunk shooter without the confidence to see things through

A difficult game with a generous ramp