
The open-world Dark Souls successor is staggering in breadth and challenge

Last reviewed: Zero Parades: For Dead Spies · 15 days ago

The open-world Dark Souls successor is staggering in breadth and challenge

A defiant wuxia epic characterized by rapid, brutal combat

Little Nightmares' creepiness makes a lasting impression

Dawn of War 3 isn't evolutionary, but it is ferociously competent

Drawn to Death fails the fundamentals

Blackwood Crossing's truth is unforgettable and wrenching.

A new coat of paint can't fix Yooka-Laylee's old design problems

Thimbleweed Park is almost too successful channeling a different era of adventure games.

It successfully pushes this series to new heights of polish, allure and charm. It has a few blemishes, enough to distract a bit from the intriguing and weighty themes that the game wrestles with. But even through the rough patches, Persona 5 doesn't give up a drop of its colorful personality.

Time will tell if the changes to MLB the Show 17 establish a new foundation for what is enjoyed five years from now. In the present, though, it is still a richly illustrated, seductively appealing depiction of the National Pastime.

With core systems opaque and unnecessarily limited, all I ever felt equipped to do in Rain World was fail.

This is an exceptional piece of fantasy fiction, a metamorphosis machine, a toy, a game like no other. It's a work of deep imagination, humor and thoughtfulness. Everything held me captive for many hours, and will continue to do so. It's brave, bizarre, compelling and beautiful.

Andromeda succeeds, despite a host of problems

Wildlands wants to be both an ultraviolent cartoon and a grounded, ripped-from-the-headlines thriller. It can't do both, and it's much better at being silly and absurd. The mechanical experience of it is as freewheeling a sandbox as I've ever seen, but the frame, the tone and the script weigh it down like an anchor.

Aside from some issues with encounter balance and my yearnings for more detail, it's a beautiful, challenging game, content to be ambiguous, rich and confounding in ways that few other RPGs have ever pulled off.

If that's my biggest problem with it after clearing each of the game's five core endings, that should say everything. Nier: Automata is a game that's more than willing to make players feel small, both physically and conceptually. It wants to swallow them whole, and it succeeds. Nier demands patience with its antics — not to mention its definition of "ending" — but it's patience was rewarded.

Night in the Woods isn't perfect. I'm not perfect. You're not perfect. Life isn't perfect. But as the game itself tries to espouse, if you've got the patience, you may find that there is true beauty in that revelation.