I can't get Fish Sticks out of my head. Not the food, but the stray cat with a squished face and stubby legs that I wrangled into my shack in Edmund McMillen and Tyler Glaiel’s new roguelite strategy game, Mewgenics. The shop, the pub, the dentist; no matter where I go, I…
I was, like so many of my 1990s-born peers, a huge Sims girlie. I spent hundreds of hours as a teen and young adult making people I knew, characters from shows I was obsessing over, or original characters I wanted to experiment with, and diligently following their life paths and…
Wizard of Legend is a good, if lopsided game. The moment-to-moment combat is highly flexible and seldom anything less than satisfying, especially in co-op. It's just a pity that while your arsenal of spells and artifacts is massive enough to be remixed a thousand ways, the maps, bosses and enemy types only fit together in a handful of configurations.
It may take a few tries to discover how to land a date, but playing Monster Prom is some of the most fun you'll have trying to figure out a game's mechanics.
It's stuck with me, it invaded my dreams last night, it's impactful like a knife tip is impactful. It's inescapable that at times it's sophomoric, but it's worth it for the more pervasive disturbia that ultimately rules.
There is something great glinting just below BattleTech's dour and crusty surface. So much now depends on whether future updates will dig for it or not – I pray they do.
As it is, it's a lovely, fun game that too frequently reminds me of its mistakes. And despite that, I want to keep playing. Which is probably rather important.
Frostpunk may be one of the most tense, exciting city building survival games on PC, but for a game with such an emphasis on innate justice, and heat, it leaves you surprisingly cold.
Anno 1800 could have been any one of a hundred shades of mediocre, and I would have had a much lighter, breezier time talking about it. But whether I end up adding it to my list of perennial must-plays, or retiring it in despair at the whimsical capering of Captain Bumeggs, it’s an undisputed heavyweight, and an experience I’d recommend to anyone.
Obviously reminiscent of Gone Home (and there are a couple of nods hidden in there), it manages to feel different enough in its approach to stand apart. And indeed that it packs all the detail into one room is no small feat.
Usually, in the course of gameplay, a game's character becomes an avatar for you. But A Way Out accomplishes something far more subversive and bold. Eventually, for better or for worse, you become an avatar for your character.
From minute to minute its combat systems are the best in the series, and its vehicles handle better than those in previous games as well. Its landscapes are a delight, their details rich and worth exploring, and you get to develop your playstyle and objectives on your own terms. Until something gets in the way.