I can't get Fish Sticks out of my head. Not the food, but the stray cat with a squished face and stubby legs that I wrangled into my shack in Edmund McMillen and Tyler Glaiel’s new roguelite strategy game, Mewgenics. The shop, the pub, the dentist; no matter where I go, I…
I was, like so many of my 1990s-born peers, a huge Sims girlie. I spent hundreds of hours as a teen and young adult making people I knew, characters from shows I was obsessing over, or original characters I wanted to experiment with, and diligently following their life paths and…
Brilliant though it is, [Oxygen Not Included] is an ordeal. It’s satisfying, but it’s stressful. I’d even go so far as to say – and here I risk invoking the scorn of the Legion of Geniuses, who wait in the darkness beyond the comment section – it’s a little bit too hard.
I’m still not sure if Bloodstained has made a dyed in the wool Metroidvania fan out of me, but it’s certainly the most fun I’ve had playing one in a while.
The main thing preventing me from enjoying A Place For The Unwilling is that currently there are dozens of little things that don’t work quite the way they’re supposed to, and while they don’t exactly stop you from playing the game, they’re still bloody annoying.
So, it’s a game with two key strands that feel forced together when they don’t really work in tandem. I like both ingredients in theory, but they don’t coalesce successfully, like how a vinaigrette salad dressing will separate into oil and vinegar until you shake it up again.
Eagle Island promises a lot, but whether it ever truly delivers I cannot say, because after two days with it I am plain done. I was never quite enjoying it as much as I wanted to, and it never quite came together even during the brief window when the plot took a turn and it looked like it was about to really open up.
5 can feel like a trade off between scale and polish at first, and although this throwback third-person shooter has some incredibly frustrating quirks, it’s still proof positive that a solid concept doesn’t need much polish to shine. Like a magnifying glass pointed at a hill full of giant bastard ants.
Added together, the checkpointing and easy fights make Gato Roboto feel like it never really gets going. In an ideal world I would have seen more interesting puzzles and challenging enemies, but as it is, and because there are only a handful of sectors to explore, your couple of hours with Kiki are likely to feel a bit empty.
At the heart of Sea Of Solitude is the idea that all emotions can have a positive or negative form — love can be twisted to be something unhealthy or saddening, for example, just as being alone can be quiet solitude or debilitating loneliness.
It is a fine game, but it has already served its purpose: it entertained me for roughly as many minutes as it cost in pennies, and it left me refreshed and ready to play some longer games.