I can't get Fish Sticks out of my head. Not the food, but the stray cat with a squished face and stubby legs that I wrangled into my shack in Edmund McMillen and Tyler Glaiel’s new roguelite strategy game, Mewgenics. The shop, the pub, the dentist; no matter where I go, I…
I was, like so many of my 1990s-born peers, a huge Sims girlie. I spent hundreds of hours as a teen and young adult making people I knew, characters from shows I was obsessing over, or original characters I wanted to experiment with, and diligently following their life paths and…
Presuming these techy mishaps are rectified, Ori And The Will Of The Wisps is one of the most charming, engaging, visually striking and emotionally touching games I’ve played in a long time. It’s difficult but fair, complex but intuitive, and gruelling but conquerable.
Here is a completely unhyped, completely straightforward expansion – in the old-school sense of the term – that adds a few strong new systems to the game, as well as a whole bunch of new variables to feed into its various narrative generation mechanics. And thanks to the endlessly repeatable, emergence-focused creature that RimWorld is, it’s enough to completely refresh your sense of compulsion, even if you felt you’d done it all to death with RimWorld 1.0.
While I’ve been writing this, I’ve still been playing Besiege, in a way. Ideas for new creations have been bubbling away under the surface of my mind, just waiting for me to hop back in and build them
I’m not sure Taur has enough depth or variety to justify its price tag, but it is good for picking up in half-hour bouts and knowing you can make a decent chunk of progress.
It’s a game that pays homage to genre conventions like hacking and exploration, but with forward facing design. Rather than backwards. Then side to side. Then 90 degrees to the left. Monch monch.
As many players of Mutant Year Zero observed, that game was largely a puzzle game with a small shootout at the end, and Corruption 2029’s structure is very much cut from the same cloth.