I can't get Fish Sticks out of my head. Not the food, but the stray cat with a squished face and stubby legs that I wrangled into my shack in Edmund McMillen and Tyler Glaiel’s new roguelite strategy game, Mewgenics. The shop, the pub, the dentist; no matter where I go, I…
I was, like so many of my 1990s-born peers, a huge Sims girlie. I spent hundreds of hours as a teen and young adult making people I knew, characters from shows I was obsessing over, or original characters I wanted to experiment with, and diligently following their life paths and…
Ultimately, it’s the planets that make this game what it is. Worlds full of mysteries and anomalies. To me they are proof that there is still no substitute for handcrafting your virtual realms.
It’s a pity that the game fails to take advantage of these analogies and delve into their immense potential. Instead, it’s too fixated on traditional jump scares to embrace the twisted, palpitating gut of its story about a flawed protagonist and his struggles with inner demons.
At its heart, Pathologic 2 is a frustrating game. Ten times more interesting than your average immersive sim (probably the genre it belongs), yet hundreds of times less inviting.
It feels a bit eager at times, a UI that is maybe too minimal and trusting. If your scrolling comes to rest on one of these days for even a short while, it’ll launch right into that day. There’s no clicking to confirm. But you eventually get used to this, discerning the day by the drum beats that accompany each drag of the mouse wheel.
It’s the best Total War game, the best historical strategy game released so far this year, and its stories are so compelling I’m as excited to read about other people’s anecdotes as I am to create more of my own.
With that in mind (among other crimes) it would be easy to see him as the charlatan he is said to be by his enemies. But there are also moments that reveal a more complicated and conflicted man. In a short game full of haughty songs and jokes about willies, that’s an impressive achievement.
The parts I like far outweigh the parts I don’t. I’ve got my weirdo NPCs, my Ark hunting, my Whoopinkoffs and Dimbledicks. I’ve found every Ark, now, but I still plan on gambolling between side activities. I still want to explore, even though I wish I was exploring a world that had been less generically destroyed.
If you don’t mind button bashing through some brawls, just to see more of these good fellas solving bad problems with their strong fists and stern words, Yakuza Kiwami 2 is ready, once again, to get ridiculous.
This just wasn’t for me. Ultimately, there’s only so excited I can get by the prospect of being (let’s all say it in Chod’s awed whisper) an entrepreneur. Maybe I’m just becoming more prone to escapism as I age, but there’s just not much of a thrill for me in getting really, really efficient at flogging grape juice and tables to people.
I wish my adventure on the Helios hadn’t ended so abruptly and I feel a wee bit short changed, but I’d still be really pleased if they announced an add-on