
Against The Storm is an inventive roguelite citybuilder brimming with challenge and excitement, making it a bold step forward for both genres.

Includes RPS, Rock, Paper, Shotgun
Last reviewed: Denshattack! · 7 days ago

Against The Storm is an inventive roguelite citybuilder brimming with challenge and excitement, making it a bold step forward for both genres.

I was, like so many of my 1990s-born peers, a huge Sims girlie. I spent hundreds of hours as a teen and young adult making people I knew, characters from shows I was obsessing over, or original characters I wanted to experiment with, and diligently following their life paths and…

The result is a very decent puzzle game, that occasionally has completely inspired puzzles within it. If it could have focused on the buttoned levels, gosh, it’d have been a real classic. As it is, it’s a calm, gentle game, with intermittent moments of brilliance.

I’m 32 puzzles in, and that’s taken me a good long while. That there are 68 more of these to go, plus another 60 that have been released since the game’s initial release, makes me a very happy little man.

Regardless of its limitations, Exodus still deserves its place among its underground comrades. In many ways it’s better, and I’m very glad they didn’t just repeat the same subterranean journey again.

Apex goes so much further, reaching into every corner of a well-trodden formula and lavishing it with saucy new ideas.

Ultimately, Rainswept has a good story to tell. A sad story, one of grief, loss, murder and small-town cruelty.

It reeks of development hell, as demoralising to play as I imagine it was to make. Yes, clearing a map of its icons can be readily distracting, and it fulfils this role at least.

Gathering Storm is a chunky collection of small remixes that amount to a big difference.

For less than a couple of quid, this is well worth it. Randomly generated puzzles, so you won’t run out, plenty of options, and that bonkers triangle mode for a real head-scratcher.

But besides all this, it is simply a good time. And there is an unmistakable, open-hearted joy to fixing problems for people as an intimidating agony uncle. Even if it usually involves hitting them with a bike first.

A slow, gentle, personal RPG, with neat little stories, characters I remember, and a real sense of having spent time in a special place.

Gosh I was all ready to love going to Art Sqool. But either I or it have failed. Nowhere near as odd or quirky as its trailers suggested it could be, and offering no surprises, its fun is over in the first few minutes. Bums.

Just a few weeks ago I wrote about how I wished more games would embrace the absurd, and that’s exactly what Away: Journey To The Unexpected set out to do. It succeeded, but oh boy did it fail.

Dumb, funny, exhilarating, varied and full of stupid explosions. Like the drones it summons, Ace Combat 7 is not exactly self-aware. But it is close enough, judging from the humour of its over-the-top action. And it barely matters anyway, because it’s a damn fun videogame.

In summary, it’s good and I like it.

Newcomers to the genre may find it tedious despite these improvements, but if you’re all about that renovation grind, My Time At Portia is one of the most modern takes on the genre I’ve seen in a long time.