
Against The Storm is an inventive roguelite citybuilder brimming with challenge and excitement, making it a bold step forward for both genres.

Includes RPS, Rock, Paper, Shotgun
Last reviewed: Denshattack! · 7 days ago

Against The Storm is an inventive roguelite citybuilder brimming with challenge and excitement, making it a bold step forward for both genres.

I was, like so many of my 1990s-born peers, a huge Sims girlie. I spent hundreds of hours as a teen and young adult making people I knew, characters from shows I was obsessing over, or original characters I wanted to experiment with, and diligently following their life paths and…

My latest match was textbook CCG fun: I managed to barely scrape by in an unfavorable matchup, only to win at one health on the back of a few lucky top-decks on my end and two weak evolutions from my opponent. In that brief moment, I was over the moon about Shadowverse, and sometimes that's enough.

think this has been my favourite episode because it went from “superhero bros on the run” to being more of a bildungsroman for Sean. And if it ramps up the psychic powers stuff from this point on, there will likely be less of that. Which would be a shame.

I'm left frustrated that Vampyr falls short of truly combining a smart choose-your-own-adventure game with a meaty action one.

It's very charming, very beautiful, and both its comprising halves are enjoyable in their own ways.

I'm looking forward to the first opportunity I get to play with some humans in the physical world – and sad that their online counterparts aren't sticking around.

I honestly can't remember the last time I've enjoyed a long-form point-and-click adventure this much. It reminds me why I love the genre so much.

There's maybe a third of a good game in here, weighed down by a mountain of big and ambitious ideas, none of them given the time and attention they needed to really function.

The Forest remains a huge achievement, and a survival horror game that somehow manages to keep those two elements surprisingly separate and yet let each impose upon the other in very interesting ways. I do wish it had been tidied and bug-fixed by now, but I can't stop wanting to play despite it.

If you play in co-op, you'll probably be able to ignore the flaws long enough to have a jolly evening or two with some friends (Windows 10 friends only, of course) and if you're dead set on rolling around in the blood and gore, I suggest this is how you play it.

Despite my (relatively minor) gripes, Red Embrace is actually a pretty enjoyable little game that doesn't take itself too seriously and delivers a well-proportioned slice of blood-sucking boy love.

The Thin Silence felt tedious at first because I was lacking motivation to continue.

There are a ton of great ideas here, and I particularly dig this whole concept of a management game that's about a production line for silent slaughter rather than cash-generation as such, but the best stuff can struggle to breathe through the excessive micro-management.

Wizard of Legend is a good, if lopsided game. The moment-to-moment combat is highly flexible and seldom anything less than satisfying, especially in co-op. It's just a pity that while your arsenal of spells and artifacts is massive enough to be remixed a thousand ways, the maps, bosses and enemy types only fit together in a handful of configurations.

It may take a few tries to discover how to land a date, but playing Monster Prom is some of the most fun you'll have trying to figure out a game's mechanics.

As it is, despite having spent dozens of hours playing this, I've always felt at arm's length.